Info
Here is a Card List for Japanese Culdcept DS. Each card can have up to 6 strings.
Take into account that you should leave {XX} characters as they are - these are a special characters (like card/land type etc..). Also, take care of line breaks - they are not important here (at wiki) but they are in game.
There where both Japanese title and English name for each card, Japanese names are omitted here (since they are to be replaced by English ones).
Do not edit anything you not 100% sure about.
Here is a searchable English lists for Culdcept Saga (Xbox360). Remember, that DS version has changes!
And here is a backup of culdceptcentral lists.
You can see original Japanese text by hovering over ID number.
Cards 0-10
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 0 | Bundle Gear | Bundle Gear | Neutralize
[scroll]/ Cannot be the target of spells | ■Neutralize=
during battle, creature will not receive specified type of damage | Super-artificial
weapon made by uniting battle gear alpha and beta. Nonscience is power. | |
| 1 | Giant Crawler | Giant Crawler | Instant Death
[{EF}{4B}] | ■Instant Death=
successful hit destroys target regardless of remaining HP | Its appetite
can consume all of a small forest over one day. | |
| 2 | Giant Snake | Giant Snake | Attack Bonus:
Opponent is poisoned{EF}{66} | ■Poison= HP is
reduced by 30% of MHP when battle ends | A giant snake
bite's venom leads to a slow death. | |
| 3 | Giant Spider | Giant Spider | Attack Bonus:
{EF}{48}{EF}{49}{EF}{4A} creatures are parayzed{EF}{66} | ■Paralysis=
creature cannot attack or use items | Slowly sucks
the blood from its web-trapped prey. | |
| 4 | Giant Rat | Giant Rat | Attacks First | ■Attacks First=
may attack first when defending | It is weak, but
moves fast when attacking. | |
| 5 | Armed Gear | Armed Gear | Support/
Penetration [same race as supporting creature] | ■Support=
creature can be used as an item during battle ■Supporting creature= a creature used as an item in battle <...>{07}■Penetration= damage dealt to opponent ignores any Land Bonus | Armed armor. It
changes tactics depending on the rider, and great accuracy is granted. | |
| 6 | Unseen Stalker | Unseen Stalker | Neutralize [all
except scrolls] | ■Neutralize=
during battle, creature will not receive specified type of damage | Exists in another
dimension. Its figure is not visible and a physical attack is completely ineffective. | |
| 7 | Amber Mosquito | Amber Mosquito | In Battle:
Transforms into "Giant Rat" or "Tyrannosaurus" | ■Tyrannosaurus=
{EF}{40}, ST50 HP60 ■Giant Rat= {EF}{40}, ST20 HP10 Attacks First | A mosquito
encased in amber. It is said the blood of a tyrannosaurus is inside its body. | |
| 8 | Ethereal Queen | Ethereal Queen | During battle,
HP=(# of all lands enemy controls * 10) | Declares herself
the queen of the spiritual world. She was made to aid gods, but she came for Baltheus. | ||
| 9 | Wolf | Wolf | Savage when
hungry, but smart and trainable. | |||
| 10 | Cleric | Cleric | Support/
Instant Death [{EF}{4C}・70%] | ■Support=
creature can be used as an item during battle ■Instant Death= successful hit destroys target regardless of remaining HP | Able to
summon the undead to this world. |
Cards 11-21
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 11 | Goblin | Goblin | Brutal by
nature. Attacks travelers in groups. Most active during the night. | |||
| 12 | Cyclops | Cyclops | Attacks Last | ■Attacks Last=
attacks last, even when invading | A slow but
incredibly powerful one-eyed giant. | |
| 13 | Samurai | Samurai | Instant Death
[{EF}{48}・70%] | ■Instant Death=
successful hit destroys target regardless of remaining HP | Noble swordsman
and killer. Can decapitate with one blow. | |
| 14 | Thief | Thief | Battle Start:
Steals opponent's item and uses it if using no item of its own | Before you
notice, this nimble thief has taken your loot. | ||
| 15 | Shade | Shade | Attacks First/
Attack Bonus: Opponent's base ST=0 | ■Attacks First=
may attack first when defending ■Base ST= creature's ST without any added effects <...>{07}■ST remains decreased until creature turns back into a card | A shadow that
has come back to life. Steals opponents' lives, turns them into shadows and takes them away. | |
| 16 | Skeleton | Skeleton | Regeneration | ■Regeneration=
restores all HP when battle ends | Skeleton
animated by magic. Unless crushed into pieces, it will come back to life and attack. | |
| 17 | Steam Gear | Steam Gear | Receives 50%
normal toll | Its body is
steel, but because the artificial brain is incomplete, its reactions are slow. | ||
| 18 | Zombie | Zombie | Battle End:
HP-20 | A dead body that
has been revived through magic. Slumps around like a doll. | ||
| 19 | Chupacabra | Chupacabra | Penetration
[{EF}{48}{EF}{49}]/ Attack Bonus: HP+(damage dealt to opponent) | ■Penetration=
damage dealt to opponent ignores any Land Bonus | A mysterious
blood-sucking being. Known to drain livestock. | |
| 20 | Tyrannosaurus | Tyrannosaurus | Giant reptile
that once inhabited the Earth. Possibly 15 meters tall. | |||
| 21 | Decoy | Decoy | Reflection [all
except scrolls] | ■Reflection=
deflects the incoming attack back at enemy, does not receive reflected damage | A doll made by
magicians to curse and kill the enemy. |
Cards 22-32
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 22 | Doppelganger | Doppelganger | In Battle:
Transforms into opposing creature | A magical
creature that can copy shape and character of those it sees. | ||
| 23 | Dracoaves | Dracoaves | Attacks First/
ST=40 Scroll Attack when not using item/ In Battle: HP+(round #) | ■Attacks First=
may attack first when defending ■Scroll Attack= scroll is used instead of a creature attack. Damage ignores Land Bonus | Sacred dragon-
bird. It has a protective aura that grows stronger as time passes. | |
| 24 | Dragonoid | Dragonoid | Support/
Scroll Critical Hit [all] | ■Support=
creature can be used as an item during battle ■Scroll Critical Hit= deals 150% of scroll damage to opponent | This top soldier
of the dragon race moves in formation. It is intelligent and is adept at spellcasting. | |
| 25 | Ninja | Ninja | Attacks First/
Scroll Critical Hit [all] | ■Attacks First=
may attack first when defending ■Scroll Critical Hit= deals 150% of scroll damage to opponent | A spy who lives
in darkness. It makes full use of scrolls and manipulates spells. Agile. | |
| 26 | Berserker | Berserker | Attack Bonus:
Receives 30% of dealt damage | He has
formidable destructive power, but going berserk often causes him to harm himself. | ||
| 27 | Battle Gear α | Battle Gear α | Support/
Unites with "Battle Gear β" Cannot be the target of spells | ■Support=
creature can be used as an item during battle ■Union= "Battle Gear β" can be used as support item <...>{07}■Cannot Be Targeted= global effects will affect creature, specified effects will not | This artificial
life form was made with scientific power. It can unite with Battle Gear β. | |
| 28 | Battle Gear β | Battle Gear β | Support/
Unites with "Battle Gear α" Neutralize [scroll] | ■Support=
creature can be used as an item during battle ■Union= "Battle Gear α" can be used as support item <...>{07}■Neutralize= during battle, creature will not receive specified type of damage | This artificial
life form was made with scientific power. It can unite with Battle Gear α. | |
| 29 | Baldanders | Baldanders | In Battle:
Transforms into another random creature | A creature that
can change into any living being. Its natural appearance is hideous. | ||
| 30 | Bandit | Bandit | Support/
Attack Bonus: Steals (damage dealt * 2G) magic from opponent | ■Support=
creature can be used as an item during battle | Attacks
travelers, looting money and goods using magic. | |
| 31 | Fighter | Fighter | Fighting is his
way of life. He lives for battle. | |||
| 32 | Hoodlum | Hoodlum | Does 50%
damage if enemy creature's ST>=40 | Although he
seems weak, he will show his strength when confronted. |
Cards 33-43
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 33 | Hedgehog | Hedgehog | Reflection
[50% of received damage (except scrolls)] | ■Reflection=
deflects the incoming attack back at enemy, does not receive reflected damage | If attacked,
it will curl up and prick its opponent. | |
| 34 | Borgess | Borgess | Boost
[{EF}{40}・HP+20] | ■Boost=
changes ST and HP of all matching creatures | A master of
monsters. His knowledge equals that of the gods. | |
| 35 | Chameleon | Horned Chameleon | Receives land
bonus on every territory type | Can instantly
blend into any environment. | ||
| 36 | Hobgoblin | Hobgoblin | Critical Hit [{EF}{48}] | ■Critical Hit=
deals 150% of normal damage to opponent | A goblin as
large as a human. Hates all humans. | |
| 37 | Migoal | Migoal | Critical Hit [{EF}{42}{EF}{43}]
Neutralize [{EF}{41}{EF}{44}] | ■Critical Hit=
deals 150% of normal damage to opponent <...>{07}■Neutralize= during battle, creature will not receive specified type of damage | An evil angel
created by Baltheus. Composed of the four opposing elements. | |
| 38 | Mystic Egg | Mystic Egg | In Battle:
Transforms into another creature according to item used | A magical egg.
An item is required to hatch it. Its contents are unknown. | ||
| 39 | Little Gray | Little Gray | Attack Bonus:
Teleports opponent to random empty land (50%) | ■If there are
no vacant lands, opponent is destroyed | An escaped
fairy that is still able to kidnap and make crop circles. | |
| 40 | Lunatic Hare | Lunatic Hare | Battle End:
Swaps opposing creature's ST and HP values | ■ST and MHP-
changing effect lasts until creature turns back into a card | Anyone who sees
a lunatic hare will become insane. | |
| 41 | Wraith | Wraith | Instant Death
[all・60%]/ Battle End: Is destroyed | ■Instant Death=
successful hit destroys target regardless of remaining HP | An angry spirit.
While technically not a ghost, it can still steal souls. | |
| 42 | Werewolf | Werewolf | Attack Bonus:
Transforms opponent into "Wolf" | ■Wolf=
{EF}{40}, ST20 HP40 | Lycanthrope.
Can turn enemies into werewolves. | |
| 43 | Fire Giant | Fire Giant | Critical Hit [{EF}{42}] | ■Critical Hit=
deals 150% of normal damage to opponent | Hates all
water beings, especially Storm Giants. |
Cards 44-54
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 44 | Acheron | Acheron | Defensive/
Battle End: Destroys 1 card from opponent's hand randomly | ■Defensive=
cannot invade, cannot be moved | Evil ghost who
guards Hell's Gate. Steals money and valuables from the people that pass through. | |
| 45 | Ashura | Ashura | Defensive/
Battle End: Casts backward{EF}{66} on enemy Cepter | ■Backward=
target Cepter moves backward next turn ■Defensive= cannot invade, cannot be moved | Defender of the
fire god. Those who attack will not be able to pass. | |
| 46 | Efreet | Efreet | Attacks Last/
Scroll Critical Hit [all]/Battle End: User loses G=(remaining HP) | ■Attacks Last=
attacks last, even when invading ■Scroll Critical Hit= deals 150% of scroll damage to opponent | Flame spirit.
Good at using powerful spells, but will often rebel against the person controlling him. | |
| 47 | Will o' the Wisp | Will o' the Wisp | Attacks Last/
Attack Bonus: Steal G=(HP * 2G) | ■Attacks Last=
attacks last, even when invading | A spirit that
lures in anyone who goes near its home, and steals their magic power. | |
| 48 | Elder Dragon | Elder Dragon | Boost
[{EF}{4A}・ST&HP+10]/ Scroll Critical Hit [all] | ■Boost=
changes ST and HP of all matching creatures ■Scroll Critical Hit= deals 150% of scroll damage to opponent | King of the
dragons. Alive since the primitive times. Expert in spells and governs all dragons. | |
| 49 | Old Willow | Old Willow | Defensive/
If placed on {EF}{41} land, makes opposing Cepters stop on it | ■Defensive=
cannot invade, cannot be moved | A vicious Willow.
Will trap and suck in those who approach it. | |
| 50 | Gas Cloud | Gas Cloud | Neutralize
[50% of received damage (except scrolls)] | ■Neutralize=
during battle, creature will not receive specified type of damage | A monster
comprised of smoke. Normal attacks will not phase it. | |
| 51 | Chimera | Chimera | Attacks First/
ST+10 when owner receives Lap Bonus (100 max) | ■Attacks First=
may attack first when defending ■ST remains raised until creature turns back into a card | An animated
form created by wizards, summoned with an incomplete body. | |
| 52 | Cait Sith | Cait Sith | Cannot be the
target of spells/ Neutralize [creatures with ST>=40] | ■Cannot Be
Targeted= global effects will affect creature, specified effects will not <...>{07}■Neutralize= during battle, creature will not receive specified type of damage | A quick and
magical cat-monster. | |
| 53 | Camazotz | Camazotz | In Battle: ST+
(opponent's ST)/ Victory: Opponent -30% symbol they have most of | Shaped like a
bat. Can adjust strategy based on opponent's strength. Also weakens god's influence. | ||
| 54 | Golem | Golem | Battle End:
ST-10 | ■ST remains
decreased until creature turns back into a card | A stone giant.
Was only given temporary life, and will soon turn back to stone. |
Cards 55-65
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 55 | Kobold | Kobold | A goblin
relative. It is smaller than the goblin, but can benefit from the power of the fire. | |||
| 56 | Salamander | Salamander | Damage from
{EF}{41} creatures heals HP | Fire spirit. Not
only will normal flame not harm it, but it will strengthen its life force instead. | ||
| 57 | Juggernaut | Juggernaut | Critical Hit
[creatures with ST>=40]/ Does not receive lap recovery | ■Critical Hit=
deals 150% of normal damage to opponent | Giant tank made
from stone. The bigger the opponent, the more damage it deals. | |
| 58 | Sorcerer | Sorcerer | Support/
Scroll Critical Hit [all] | ■Support=
creature can be used as an item during battle ■Scroll Critical Hit= deals 150% of scroll damage to opponent | Wizard who
worships fire. Master of offensive spells, and can use protective magic. | |
| 59 | Son Ascetic | Son Ascetic | Support/
Uses abilities of support creature | ■Support=
creature can be used as an item during battle ■Supporting creature= a creature used as an item in battle | The ascetic of
ever-changing monkey. It is waiting for the noble cleric who is destined to appear. | |
| 60 | Dragon | Dragon | In Battle:
ST+20 HP-20 when invading | Dragon with
great strength. Relies on blazing fire and steel-like scales in battle. | ||
| 61 | Dragonfly | Dragonfly | Attacks First | ■Attacks First=
may attack first when defending | Dragon-like
insect. Will approach its victims swiftly, and rip flesh off of them. | |
| 62 | Drain Roper | Drain Roper | Defensive/
Attack Bonus: HP+(damage dealt to opponent) | ■Defensive=
cannot invade, cannot be moved | Carnivorous plant
that lives in mountain caves. Uses long tentacles to capture prey. | |
| 63 | Ba-Al | Ba-Al | Attacks First/
Battle End: Destroys 1 random card in owner's hand | ■Attacks First=
may attack first when defending | General of the
fiends. Appearing with scorching wind, it uses frightening power to take victims' hearts. | |
| 64 | Pyromancer | Pyromancer | ST=30 Scroll
Attack when not using item/ Battle End: On successful enemy hit:ST=20,MHP=30 | ■Scroll Attack=
scroll is used instead of a creature attack. Damage ignores Land Bonus <...>{07}■ST and MHP- changing effect lasts until the creature turns back into a card | A hero who
controls flames. When he receives damage, his power-up spell is dispelled. | |
| 65 | Valkyria | Valkyria | Attacks First/
Support/ Upon Victory: ST+10 (100 max) | ■Attacks First=
may attack first when defending ■Support= creature can be used as an item during battle <...>{07}■ST remains raised until creature turns back into a card | The messenger
of Guydess, God of Destruction. Acquires power by presenting a fighter's soul to God. |
Cards 66-76
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 66 | Barrow Wight | Barrow Wight | Attack Bonus:
Opponent is put to sleep{EF}{66} | ■Sleep= Toll
is not taken | What remains of
the evil king's soul-host. Makes nearby people fall asleep and takes their spirits. | |
| 67 | Bistair | Bistair | Attacks First/
Attack Bonus: Steal (target's lap # * 20G) from opponent | ■Attacks First=
may attack first when defending | This is Bistair,
God of the Fire, who incarnated a part of his soul to aid his worshipers. | |
| 68 | Pillar of Flame | Pillar of Flame | Defensive | ■Defensive=
cannot invade, cannot be moved | Pillar of flame
summoned by a spell. Uses heat to halt enemies. | |
| 69 | Fire Drake | Fire Drake | In Battle:
ST+(# of {EF}{41} creatures in play * 5) | Imbued with the
power of flame, it can strengthen itself. | ||
| 70 | Phoenix | Phoenix | Upon Defeat:
Returns to owner's hand | ■Destroyed
if there are already 6 cards in hand | Its body
ignites upon death and a new body is reborn from the ashes. | |
| 71 | Blast Sphere | Blast Sphere | Battle End: If
HP<10, destroys both creatures and nearby lands' | A balloon-like
creature that floats in the air. Its body is filled with gas that explodes when attacked. | ||
| 72 | Flame Weevil | Flame Weevil | In Battle:
ST&HP+(# of "Flame Weevil" in play * 20) | Insect. Weak
when alone, but when gathered in a group, they can generate a terrible amount of heat. | ||
| 73 | Flame Lord | Flame Lord | Scroll Critical
Hit [all]/ Boost [{EF}{41}・HP+10]/ Battle End: Owner loses 100G | ■Boost=
changes ST and HP of all matching creatures ■Scroll Critical Hit= deals 150% of scroll damage to opponent | The king of the
fire. Baltheus created it to compete with the Four Gods. Freely controls the flame. | |
| 74 | Hellhound | Hellhound | Does 50% damage
to {EF}{42} creatures | Giant black dog
with the power of flame. Can shatter an elephant's bones in one strike, but hates water. | ||
| 75 | Homunculus | Homunculus | Defensive/
Battle End: Transforms into "Flame Lord" | ■Defensive=
cannot invade, cannot be moved ■Flame Lord= {EF}{41}, ST70 HP70 Boost [{EF}{41}・HP+10] Scroll Critical Hit [all] | An artificial
spirit that was created by experimentation. It hides dreadful power. | |
| 76 | Manticore | Manticore | In Battle:
ST&HP=(# of cards in user's hand * 10) | A magical beast
who's tail can fire countless stingers. The number depends on the power of its summoner. |
Cards 77-87
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 77 | Minotaur | Minotaur | A humanoid with
a bull's head. It uses superhuman strength to catch and devour its victims. | |||
| 78 | Radon | Radon | Instant Death
[{EF}{41}{EF}{44}・60%] | ■Instant Death=
successful hit destroys target regardless of remaining HP | Legendary big
snake. Uses its tail to rip enemies apart, and its jaws to swallow them. | |
| 79 | Giant Amoeba | Giant Amoeba | Neutralize [{EF}{41}{EF}{43}] | ■Neutralize=
during battle, creature will not receive specified type of damage | It engulfs its
enemies and slowly digests them. | |
| 80 | Giant Eel | Giant Eel | Neutralize [{EF}{43}{EF}{44}] | ■Neutralize=
during battle, creature will not receive specified type of damage | Often hides at
the bottom of the sea. Will emerge from hiding if a boat comes near. | |
| 81 | Storm Giant | Storm Giant | Critical Hit [{EF}{41}] | ■Critical Hit=
deals 150% of normal damage to opponent | Hates all
fire beings, especially Fire Giants. | |
| 82 | Wall of Ice | Wall of Ice | Defensive/
In Battle: HP+20 | ■Defensive=
cannot invade, cannot be moved | A wall of ice
summoned by a spell. Freezes surrounding atmosphere, and will never melt on its own. | |
| 83 | Ice Salamander | Ice Salamander | Damage from
{EF}{42} creatures heals HP | Ice spirit. Not
only will normal cold not harm it, but it will strengthen its life force instead. | ||
| 84 | Anubias | Anubias | In Battle:
HP=(# of creatures killed * 5) | Its roots are
connected to the underworld, and use the spirits as its source of nutrition. | ||
| 85 | Undine | Undine | In Battle:
HP=(user's {EF}{42} territories * 20) Neutralize [{EF}{42}] | ■Neutralize=
during battle, creature will not receive specified type of damage | Water spirit.
The more water a location has, the more powerful it is. | |
| 86 | Wizard | Wizard | Support/
Scroll Critical Hit [all] | ■Support=
creature can be used as an item during battle ■Scroll Critical Hit= deals 150% of scroll damage to opponent | Wizard who
worships water. Master of offensive spells, and can use protective magic. | |
| 87 | Charybdis | Charybdis | In Battle:
ST=(territory level * 20) | A big whirlpool
that suddenly appears in the sea. Its wants to destroy everything in the sea. |
Cards 88-98
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 88 | King Tortoise | King Tortoise | Attacks Last | ■Attacks Last=
attacks last, even when invading | A huge turtle.
It moves slowly but is protected by a thick shell. | |
| 89 | Kraken | Kraken | Neutralize [{EF}{40}]/
In Battle: If user owns {EF}{41} land, HP-20 | ■Neutralize=
during battle, creature will not receive specified type of damage | Lives on the
ice-cold sea floor and cannot display its true power in hot climates. Iksear protects it. | |
| 90 | Crustacea | Crustacea | Penetration
[{EF}{42}{EF}{44}] | ■Penetration=
damage dealt to opponent ignores any Land Bonus | Giant crab.
Captures its prey with giant pincers, no matter where they are hiding. | |
| 91 | Kelpie | Kelpie | If placed on
{EF}{42} land, makes opposing Cepters stop on it | Lives in the
swamps, and will drag any passersbys into the water and drown them. | ||
| 92 | Sea Monk | Sea Monk | Attack Bonus:
{EF}{48} creature is paralyzed{EF}{66}/ Neutralize [{EF}{48}]/ ScrollCritical[all] | ■Paralysis=
creature cannot attack or use items ■Scroll Critical Hit= deals 150% of scroll damage to opponent <...>{07}■Neutralize= during battle, creature will not receive specified type of damage | Mysterious sea
monk. Whoever sees his figure will be frozen in terror. | |
| 93 | Geophage | Geophage | Instant Death
[{EF}{42}{EF}{43}・60%] | ■Instant Death=
successful hit destroys target regardless of remaining HP | Giant fish that
eats earth. It can swim underground, and will eat anything in its path. | |
| 94 | Lung | Lung | In Battle:
ST&HP=(# of {EF}{42} symbols owned) | Dragon God.
Its power comes from water. Lung roams the skies and controls the rain. | ||
| 95 | Dagon | Dagon | Scroll Critical
Hit [all]/ Boost [{EF}{42}・HP+10]/ Battle End: Owner loses 100G | ■Boost=
changes ST and HP of all matching creatures ■Scroll Critical Hit= deals 150% of scroll damage to opponent | The king of the
water. Baltheus created it to compete with the Four Gods. Freely controls the water. | |
| 96 | Deep Spawn | Deep Spawn | Defensive/
Battle End: Casts bind{EF}{66} on enemy Cepter | ■Defensive=
cannot invade, cannot be moved ■Bind= Cepter skips 1 round and gains 150G | King of the
marsh that lurks in the deepest lake. Uses its many tentacles to capture and bind its prey. | |
| 97 | Nymph | Nymph | Neutralize [{EF}{41}]/
Attack Bonus: 60% chance to take {EF}{48} creature to your hand | ■Neutralize=
during battle, creature will not receive specified type of damage <...>{07}■Does not take card if there are already 6 cards in hand | Beautiful water
fairy. Her eyes seduce all she sees. | |
| 98 | Nessie | Nessie | In Battle: If
territory is {EF}{42}, HP+(territory level * 10) | Legendary
creature. Found in ancient lakes. People have seen it, but none can catch it. |
Cards 99-109
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 99 | Pirate | Pirate | Support | ■Support=
creature can be used as an item during battle | Pirate captain.
He cannot display his true power without his underlings. | |
| 100 | Hydra | Hydra | Regeneration
[except on {EF}{41} land] | ■Regeneration=
restores all HP when battle ends | Water-dwelling
Giant snake. It has many heads, and they always regenerate when they are chopped off. | |
| 101 | Deadly Fungus | Deadly Fungus | Defensive/
Regeneration/ Battle End: MHP+10 (100 max) | ■Defensive=
cannot invade, cannot be moved ■Regeneration= restores all HP when battle ends <...>{07}■MHP-changing effect lasts until creature turns back into a card | Giant poisonous
mushroom. Spreads spores when attacked, and grows into massive colonies. | |
| 102 | Bloody Pudding | Bloody Pudding | Support/
Battle Start: MHP+(support creature's HP) (100 max) | ■Support=
creature can be used as an item during battle ■Supporting creature= a creature used as an item in battle <...> {07}■MHP-changing effect lasts until creature turns back into a card | Giant jelly-like
single cell organism. Grows by absorbing any nearby living beings, friend or foe. | |
| 103 | Behemoth | Behemoth | Attacks Last/
Battle End: Destroys 1 card in owner's hand | ■Attacks Last=
attacks last, even when invading | Because of its
large size, any small movement will affect its user, sometimes even causing damage. | |
| 104 | Merfolk | Merfolk | Humanoids that
live on the bottom of the sea. They hate land-dwellers. | |||
| 105 | Mycoron | Mycoron | Regeneration/
After successful enemy attack: Add "Mycoron" to a random land | ■Regeneration=
restores all HP when battle ends | Spreads its
spores when attacked. Carried by the wind, its spores land and grow in strange places. | |
| 106 | Mad Clown | Mad Clown | Boost [user's
creatures・ HP+10] | ■Boost=
changes ST and HP of all matching creatures | His strange
dance will strengthen allies. | |
| 107 | Mujina | Mujina | In Battle:
ST&HP=(# of cards in opponent's hand * 10) | A beast with
magical power. Sometimes it will transform into a human to cause panic among men. | ||
| 108 | Megalodon | Megalodon | Giant man-eating
shark. Has the power to sink a small boat with ease. | |||
| 109 | Medusa | Medusa | Attack Bonus:
Turns opponent into "Wall of Stone" | ■Wall of Stone=
{EF}{43}, ST0 HP60 Defensive | A monster with
magical power and snakes for hair. Whoever sees her will turn to stone. |
Cards 110-120
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 110 | Lion's Mane | Lion's Mane | Defensive/
Instant Death [creatures with ST>=40] | ■Defensive=
cannot invade, cannot be moved ■Instant Death= successful hit destroys target regardless of remaining HP | Very poisonous,
with tentacles like a lion's mane. Stronger enemies get stronger doses of poison. | |
| 111 | Lizardman | Lizardman | Attacks First | ■Attacks First=
may attack first when defending | A camouflaged
reptile that strikes from behind. | |
| 112 | Leviathan | Leviathan | Upon Victory:
Changes land to {EF}{42} | The largest
creature among Ryuaid. It causes a tidal wave at sea by merely appearing. | ||
| 113 | Lilith | Lilith | Attacks First/
In Battle: ST=(# of cards in user's hand * 10) | ■Attacks First=
may attack first when defending | Female vampire
that wanders the swamp. Uses claws filled with magical power to capture its victims. Its magic power is dependent on the strength of its master. | |
| 114 | Remora | Remora | Battle End:
Destroys 1 card from opponent's hand randomly | Once grabbed by
its sucker-like mouth, it will never let go. | ||
| 115 | Giant Slug | Giant Slug | Attacks Last/
Critical Hit [{EF}{4B}] | ■Attacks Last=
attacks last, even when invading ■Critical Hit= deals 150% of normal damage to opponent | Even though it
moves slowly, its corrosive digestive fluids can still critically damage plants. | |
| 116 | Armadillo | Armadillo | In Battle:
HP-30 during even-numbered rounds | With armor on
its back, it easily avoids attacks when curled up. | ||
| 117 | Ooze | Ooze | In Battle:
HP+(# of {EF}{43} creatures in play * 5) | Soft mud with
a soul. The more the influence of earth spirit's power, the bigger its body becomes. | ||
| 118 | Woodfolk | Woodfolk | Support | ■Support=
creature can be used as an item during battle | To protect the
forest, it joins forces with all creatures in the force to fight against the enemy. | |
| 119 | Ormec Head | Ormec Head | Defensive/
Neutralize [all except scrolls]/ Battle End: MHP-10 | ■Defensive=
cannot invade, cannot be moved ■Neutralize= during battle, creature will not receive specified type of damage <...>{07}■MHP-changing effect lasts until creature turns back into a card | Ancient stone
statue. Even though it is immune to blows, it crumbles on its own due to old age. | |
| 120 | Gargoyle | Gargoyle | Attacks First/
In Battle: ST=50 when defending | ■Attacks First=
may attack first when defending | Statue-mimicing
demon. Camouflages itself as a statue and takes intruders by surprise. |
Cards 121-131
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 121 | Carbuncle | Carbuncle | Support/
Reflection [scroll] | ■Support=
creature can be used as an item during battle <...>{07}■Reflection= deflects the incoming attack back at enemy, does not receive reflected damage | Has a shiny
mirror on its forehead that can reflect any magic. It is rather timid. | |
| 122 | Ghoul | Ghoul | Attack Bonus:
Opponent is paralyzed{EF}{66}/ Regenerates when enemy is destroyed | ■Paralysis=
creature cannot attack or use items ■Regeneration= restores all HP when battle ends | Corpse-eating
evil ghost. Its claws have paralyzing poison. It eats both human and animal corpses. | |
| 123 | Green Mold | Green Mold | Defensive/
Regeneration | ■Defensive=
cannot invade, cannot be moved ■Regeneration= restores all HP when battle ends | Giant green
mold. As soon as a part of the mold is attacked, it will heal itself. | |
| 124 | Cerberus | Cerberus | Attacks twice | Two-headed
guard dog of hell with a snake for its tail. Both heads attack continuously. | ||
| 125 | Coati | Coati | In Battle:
ST+(# of {EF}{49} creatures in play * 5) | The holy Coati.
It has a feeble figure, but is a messenger of God, and is adored by all beasts. | ||
| 126 | Cockatrice | Cockatrice | Attack Bonus:
Turns opponent into "Wall of Stone" | ■Wall of Stone=
{EF}{43}, ST0 HP60 Defensive | Giant chicken
with a snake-shaped tail. Anyone who touches it will turn to stone. | |
| 127 | Sandman | Sandman | Cannot be the
target of spells/ HP and MHP cannot be changed by spells | ■Cannot Be
Targeted= global effects will affect creature, specified effects will not | Monster made of
sand. Submerges and becomes one with the earth, making it impossible to catch. | |
| 128 | Wall of Stone | Wall of Stone | Defensive | ■Defensive=
cannot invade, cannot be moved | Wall of stone
summoned by a spell. Very hard, and tough to destroy. | |
| 129 | Selenear | Selenear | Attacks First/
Receives 150% of toll | ■Attacks First=
may attack first when defending | This is Selenear,
Goddess of the Earth, who incarnated a part of her soul to aid her worshipers. | |
| 130 | Dark Elf | Dark Elf | Attacks First/
Critical Hit [{EF}{44}] | ■Attacks First=
may attack first when defending ■Critical Hit= deals 150% of normal damage to opponent | A fairy group
from the darkness. Its speed is its greatest weapon. Hates wind creatures. | |
| 131 | Dark Master | Dark Master | Scroll Critical
Hit [all]/ Boost [{EF}{43}・ST+10]/ Battle End: Owner loses 100G | ■Boost=
changes ST and HP of all matching creatures ■Scroll Critical Hit= deals 150% of scroll damage to opponent | The king of the
earth. Baltheus created it to compete with the Four Gods. Freely controls the earth. |
Cards 132-142
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 132 | Tiger Beetle | Tiger Beetle | Giant beetle.
Quickly catches its prey, then crushes it with immense strength. | |||
| 133 | Dee & Dum | Dee & Dum | Neutralize
[when ten-digit of damage received is odd (except scrolls)] | ■Neutralize=
during battle, creature will not receive specified type of damage | Twin brothers
with magic power. Will only receive damage if both of them are attacked at the same time. | |
| 134 | Death Gaze | Death Gaze | Neutralize[scroll]
Victory: Remove all cards same as defeated from enemy book (80%) | ■Neutralize=
during battle, creature will not receive specified type of damage <...>{07}■All removed cards return to opponent's book after match ends | From another
dimension. His single eye sends whoever he stares at to another dimension. | |
| 135 | T'ao T'ieh | T'ao T'ieh | Upon Victory:
ST+10 MHP+10 (100 max each) | ■ST and MHP-
changing effect lasts until the creature turns back into a card | Magical dog-like
beast. It has a big appetite, and can swallow its enemies to make itself even larger. | |
| 136 | Toxic Flower | Toxic Flower | Defensive/
Attacks First/ Attack Bonus: Opponent is poisoned{EF}{66} | ■Defensive=
cannot invade, cannot be moved ■Attacks First= may attack first when defending <...>{07}■Poison= HP is reduced by 30% of MHP when battle ends | Spreads
poisonous pollen, and turns poisoned prey into its fertilizer. | |
| 137 | Dragon Zombie | Dragon Zombie | Resurrected
corpse of a dragon. It retained its body and power, but lost special abilities. | |||
| 138 | Dryad | Dryad | Support/
Can move to any vacant {EF}{43} land in the area | ■Support=
creature can be used as an item during battle | Beautiful forest
fairy. They have the ability to teleport from one forest to another. | |
| 139 | Druid | Druid | Support/
Scroll Critical Hit [all] | ■Support=
creature can be used as an item during battle ■Scroll Critical Hit= deals 150% of scroll damage to opponent | Priest who
worships earth. Master of offensive spells, and can use protective magic. | |
| 140 | Troll | Troll | Regeneration | ■Regeneration=
restores all HP when battle ends | Giants born
from rocks. No matter how severe the injury, it can always fully recover. | |
| 141 | Dwarf | Dwarf | A fighter of
the robust dwarf tribe. It dislikes elves and goblins. They are often hard-headed. | |||
| 142 | Gnome | Gnome | Receives
150% of toll | A short fairy.
Despite their innocent appearance, they are greedy and quite fond of gold and silver. |
Cards 143-153
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 143 | Basilisk | Basilisk | Instant Death
[{EF}{48}{EF}{49}{EF}{4A}・60%]/ Battle End: Land level is reduced by 1 | ■Instant Death=
successful hit destroys target regardless of remaining HP | King of the
snakes. It has ferocious poison that kills many foes, and turns its surroundings into wasteland. | |
| 144 | Barong | Barong | Land taken not
affected by level changing effects (except command) Defeat: Returns to owner's hand | ■Destroyed if
there are already 6 cards in hand | Holy beast that
guards forests. Will not allow any to taint the earth. Always returns, even when defeated. | |
| 145 | Pan | Pan | Attack Bonus:
Opponent is confused{EF}{66} | ■Confuse=
Attack Bonus: receives 30% of dealt damage | Half man, half
beast, and lives in the forest. His flute will confuse anyone that hears it. | |
| 146 | Vampire | Vampire | Attacks First/
Attack Bonus: HP+(damage dealt to opponent) | ■Attacks First=
may attack first when defending | It can turn
into a bat to surprise its enemy, then suck its blood. | |
| 147 | Mummy | Mummy | Defensive/
Upon Defeat: User gains G=(lap # * 50G) | ■Defensive=
cannot invade, cannot be moved | A resurrected
mummy. They can be found in tombs, buried with treasure. | |
| 148 | Mantrap | Mantrap | Defensive/
Instant Death [{EF}{48}] | ■Defensive=
cannot invade, cannot be moved ■Instant Death= successful hit destroys target regardless of remaining HP | A giant mantrap.
It will catch any careless human who gets near, and digest them. | |
| 149 | Mandrake | Mandrake | Battle End:
If HP<20, both creatures are destroyed | A plant with
magic powers. When plucked from the ground, it will kill any who hear its scream. | ||
| 150 | Wereboar | Wereboar | In Battle: ST+30 | Normally it
looks like a human, but it transforms into a rampaging wild boar when angered. | ||
| 151 | Giant Bat | Giant Bat | The supersonic
wave emitted from its mouth can deal a lot of damage to its enemies. | |||
| 152 | Igneous Fatui | Igneous Fatui | Attacks Last/
Instant Death [{EF}{48}{EF}{49}{EF}{4A}・80%] | ■Attacks Last=
attacks last, even when invading ■Instant Death= successful hit destroys target regardless of remaining HP | Monster from a
different dimension. Any who are touched by it will die of terror. | |
| 153 | Virus | Virus | Boost
[all・HP-10] | ■Boost=
changes ST and HP of all matching creatures | A suddenly-
mutated virus. Very infectious, and can spread in an instant. |
Cards 154-164
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 154 | Eidolon | Eidolon | A demon found
in meadows. Despite its sharp claws and teeth, they only ambush travelers. | |||
| 155 | Elf | Elf | Attacks First/
Critical Hit [{EF}{43}] | ■Attacks First=
may attack first when defending ■Critical Hit= deals 150% of normal damage to opponent | A quick-moving
member of the fairy family. They dislike earth-elemental creatures. | |
| 156 | Gilded Raptor | Gilded Raptor | Attack Bonus:
If using an item, draw 1 card/ Upon Defeat: Gain 100G | A type of
dragon with golden scales. The scale has high value after it is peeled off. | ||
| 157 | Griffon | Griffon | A magical beast
with an eagle's upper body and a lion's lower body. Has power that matches a dragon's. | |||
| 158 | Gremlin | Gremlin | Battle Start:
Destroys enemy's item | Uses its magical
power to break nearby goods. | ||
| 159 | Kung-Fu Monk | Kung-Fu Monk | Attacks First/
In Battle: ST=(70-HP) | ■Attacks First=
may attack first when defending | A monk who has
learned kung-fu. The tougher the journey, the stronger he gets. | |
| 160 | Ghost | Ghost | Upon Victory:
HP-10 | Spirit of the
dead that lingers in this world. Feelings of regret caused her to lose her life force. | ||
| 161 | Sabre Claw | Sabre Claw | In Battle: ST+30
when invading | Freak with
mantis-like claws. Skilled in the art of assassination, sneaks near its enemy to strike. | ||
| 162 | Succubus | Succubus | Attack Bonus:
Opponent's base ST=0 | ■Base ST=
creature's ST without any added effects ■ST remains decreased until creature turns back into a card | A type of dream
demon. The possessed will be drained of power without them knowing. | |
| 163 | Thunder Beak | Thunder Beak | Attacks First/
Attack Bonus: {EF}{48}{EF}{49}{EF}{4A} creatures are paralyzed{EF}{66} | ■Attacks First=
may attack first when defending ■Paralysis= creature cannot attack or use items | A type of flying
dragon. Its sharp beak has thunder that can paralyze its enemies. | |
| 164 | Genie | Genie | Neutralize[not scroll]/HP, MHP unchanged by spell/
Dies in 3 battles | ■Neutralize=
during battle, creature will not receive specified type of damage | Genie of a lamp.
It has unrivaled power, but returns to its lamp after three wishes are granted. |
Cards 165-175
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 165 | Simurgh | Simurgh | In Battle:
HP=(# of {EF}{44} lands * 20) | A bird of
paradise. It has strong spirit power and likes to live in places with strong winds. | ||
| 166 | Sprite | Sprite | Neutralize
[creatures with MHP>=40] | ■Neutralize=
during battle, creature will not receive specified type of damage | A small sprite.
Normally nearly invisible, it is difficult to find without careful searching. | |
| 167 | Spectre | Spectre | In Battle:
ST&HP=(random value between 10~70) | Looks like a
shining human shadow. It's size and shape often change as it has no set form. | ||
| 168 | Siren | Siren | Attacks First/
Support/ Neutralize [{EF}{48}] | ■Attacks First=
may attack first when defending ■Support= creature can be used as an item during battle <...>{07}■Neutralize= during battle, creature will not receive specified type of damage | A beautiful
bird-human. Uses the power of the wind god, and is worshipped by some groups of people. | |
| 169 | Dullahan | Dullahan | In Battle:
ST=(# of {EF}{44} lands * 20) | A knight's
ghost. Appears riding the wind, it sends even the sturdiest foes into the depths of fear. | ||
| 170 | Knight | Knight | Critical Hit [{EF}{4A}] | ■Critical Hit=
deals 150% of normal damage to opponent | A knight.
With a sublime heart and supreme sword skills, he is a mortal enemy of dragons. | |
| 171 | Nightmare | Nightmare | Penetration [all] | ■Penetration=
damage dealt to opponent ignores any Land Bonus | A nightmare.
Appears in the enemy's dream and destroys its soul. | |
| 172 | Nue | Nue | Boost [invading
creatures・ ST-10] | ■Boost=
changes ST and HP of all matching creatures | A beast with
the head of a monkey, legs of a tiger, and a snake's tail. Brings calamity and dark clouds. | |
| 173 | Harpy | Harpy | Attacks First | ■Attacks First=
may attack first when defending | A bird-human
with the face of a woman. In a rage, it likes to attack by swooping down from overhead. | |
| 174 | Powder Eater | Powder Eater | Duplicates
when moving | ■Does not
duplicate when moved by a spell | It looks like
fluff. It rides the wind, and before the enemy can notice, it grows to tremendous size. | |
| 175 | Paladin | Paladin | Regeneration/
Instant Death [{EF}{40}] | ■Instant Death=
successful hit destroys target regardless of remaining HP ■Regeneration= restores all HP when battle ends | A saintly knight
working for God. Uses saintly power to deliver huge blows to enemies lacking holy protection. |
Cards 176-186
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 176 | Hurricane | Hurricane | Defensive/
Attacks First | ■Defensive=
cannot invade, cannot be moved ■Attacks First= may attack first when defending | A tornado
summoned by a spell. Blocks the opponent with a sudden squall of wind. | |
| 177 | Pushpull | Pushpull | Attacks twice | A two-headed
creature. Normally docile, but when trouble arises, both heads start attacking. | ||
| 178 | Beelzebub | Beelzebub | Scroll Critical
Hit [all]/ Boost [{EF}{44}・ST+10] Battle End: Owner loses 100G | ■Boost=
changes ST and HP of all matching creatures ■Scroll Critical Hit= deals 150% of scroll damage to opponent | The king of the
wind. Baltheus created it to compete with the Four Gods. Freely controls the wind. | |
| 179 | Pegasus | Pegasus | Attacks First/
Cannot be the target of spells/ Neutralize [scroll] | ■Attacks First=
may attack first when defending ■Neutralize= during battle, creature will not receive specified type of damage <...>{07}■Cannot Be Targeted= global effects will affect creature, specified effects will not | Heaven's horses.
Being born from the blood of Medusa, it has the ability to seal magic power. | |
| 180 | Hornet | Hornet | Attack Bonus:
Opponent is poisoned{EF}{66} | ■Poison= HP is
reduced by 30% of MHP when battle ends | A bee and human
chimera. A sting of its poisonous venom will cause the body to start breaking down. | |
| 181 | Myrmecoleo | Myrmecoleo | Attacks Last/
Upon Defeat: Transforms into "Dragonfly" | ■Attacks Last=
attacks last, even when invading ■Dragonfly= {EF}{41}, ST30 HP20 Attacks First | Giant bug larva.
Hunts prey in sandy soil. When the time comes, it transforms and moves to the mountains. | |
| 182 | Mage | Mage | Support/
Scroll Critical Hit [all] | ■Support=
creature can be used as an item during battle ■Scroll Critical Hit= deals 150% of scroll damage to opponent | A sorcerer that
serves the wind. Because he is well-versed in spells, many wizards try to protect him. | |
| 183 | Mothman | Mothman | Attacks First/
In Battle: ST+(# of {EF}{40} creatures in play * 10) | ■Attacks First=
may attack first when defending | A humanoid that
has taken the appearance of a moth. It gains more energy in places with weaker souls. | |
| 184 | Leveller | Leveller | Battle End: If
land is not {EF}{44}, land level is reduced by 1 | Magical elephant
-like beast. Its wide legs are a powerful weapon, but it sometimes destroys the land itself. | ||
| 185 | Roadrunner | Roadrunner | Attacks First/
Moves 2 spaces | ■Attacks First=
may attack first when defending | A giant bird
that cannot fly. When sprinting, its speed easily exceeds 120 kilometers an hour. | |
| 186 | Wyvern | Wyvern | Attacks First/
Can move to any vacant {EF}{44} land in area | ■Attacks First=
may attack first when defending | A flying dragon.
Its beautiful figure is used on crests. It can travel long distances in an instant. |
Cards 187-197
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 187 | Earth Shield | Earth Shield | Neutralize [{EF}{43}]/
When used by a {EF}{43} creature: Neutralize [all except scrolls] | ■Neutralize=
during battle, creature will not receive specified type of damage | If the using
creature's element matches the shield, its full power will be revealed. | |
| 188 | Armet | Armet | ST-10 HP+40 | A helmet that
covers the entire head. Attack power drops, but great defense is granted. | ||
| 189 | Icicle | Icicle | ST+30/
Critical Hit [{EF}{41}] | ■Critical Hit=
deals 150% of normal damage to opponent | A spear of ice.
Deals a heavy blow to fire creatures. | |
| 190 | Arcanum | Arcanum | Scroll Attack
ST=(base ST)/ HP+(# of enemy lands x 5) Immune to item theft/destroy | ■Scroll Attack=
scroll is used instead of a creature attack. Damage ignores Land Bonus | A mysterious
artifact. User's attack changes into a magical force, and the enemy's power is used against him. | |
| 191 | Iksear | Iksear | Attacks First/
Neutralize [{EF}{41}{EF}{44}]/ ST+30 HP+40 | ■Attacks First=
may attack first when defending ■Neutralize= during battle, creature will not receive specified type of damage | This is Iksear,
Goddess of the Water, who incarnated a part of her soul to aid her worshipers. | |
| 192 | Evil Eyeball | Evil Eyeball | Instant Death
[{EF}{40}] | ■Instant Death=
successful hit destroys target regardless of remaining HP | When the
eye glares, creatures without an elemental power are killed. | |
| 193 | Winged Boots | Winged Boots | Attacks First/
Immune to item theft/destroy | ■Attacks First=
may attack first when defending | Boots with
wings of an angel. Enables quick movements. Holy power prevents its destruction. | |
| 194 | Wind Cutter | Wind Cutter | Scroll Attack
[ST=30]/ Scroll Critical Hit [{EF}{43}] | ■Scroll Attack=
scroll is used instead of a creature attack. Damage ignores Land Bonus <...>{07}■Scroll Critical Hit= deals 150% of scroll damage to opponent | A spell scroll.
Creates a roaring whirlwind. | |
| 195 | Wind Shield | Wind Shield | Neutralize [{EF}{44}]/
When used by a {EF}{44} creature: Neutralize [all except scrolls] | ■Neutralize=
during battle, creature will not receive specified type of damage | If the using
creature's element matches the shield, its full power will be revealed. | |
| 196 | Water Shield | Water Shield | Neutralize [{EF}{42}]/
When used by a {EF}{42} creature: Neutralize [all except scrolls] | ■Neutralize=
during battle, creature will not receive specified type of damage | If the using
creature's element matches the shield, its full power will be revealed. | |
| 197 | Air Slasher | Air Slasher | ST+30/
Critical Hit [{EF}{44}] | ■Critical Hit=
deals 150% of normal damage to opponent | Wind-cutting
bow and arrow. Magics cause it to deal a heavy blow to wind creatures. |
Cards 198-208
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 198 | Elven Cloak | Elven Cloak | HP+30/
In Battle: Using creature becomes {EF}{4B} | It is easy to
avoid being hit by an enemy's special attack when camouflaged as a plant. | ||
| 199 | Angel Cape | Angel Cape | HP+40/
Immune to item theft/destroy | Divine powers
prevent this cape from being destroyed by the enemy. | ||
| 200 | Lance of Odin | Lance of Odin | ST+50 HP+10 | A god's beloved
lance from an alien world. It holds magic, and is easy to use considering its length. | ||
| 201 | Offering Doll | Offering Doll | Battle End:
Increases symbol value of same element as using creature by 30% | An offering to
the Four Gods. A god that receives this offering gains power. | ||
| 202 | Counter Amulet | Counter Amulet | ST=0/
Reflection [all except scrolls] | ■Reflection=
deflects the incoming attack back at enemy, does not receive reflected damage | A mirror on
it reflects all blows. | |
| 203 | Gaseous Form | Gaseous Form | ST=0/
Neutralize [all except scrolls] | ■Neutralize=
during battle, creature will not receive specified type of damage | Gasification
medicine. In the bottle is a drug that changes the body to gas. | |
| 204 | Catapult | Catapult | ST+30 HP+30 | Can attack the
enemy from long distances by throwing large stones. It has mighty power. | ||
| 205 | Queen's Torch | Queen's Torch | Damage from
{EF}{48}{EF}{49} creatures heals HP | When holding
this candle, pain transforms into pleasure. | ||
| 206 | Ghoul's Claw | Ghoul's Claw | Attack Bonus:
Opponent is paralyzed{EF}{66} | ■Paralysis=
creature cannot attack or use items | This claw has a
poison that paralyzes the enemy. | |
| 207 | Claymore | Claymore | ST+50 | A well-sharpened
longsword. Only true swordsmen can wield it. | ||
| 208 | Gremlin Amulet | Gremlin Amulet | Battle Start:
Destroys enemy's item | It is effective
at making goods in the vicinity break. |
Cards 209-219
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 209 | Crossbow | Crossbow | ST+30 HP+20 | A mechanical
bow and arrow. Can accurately attack the enemy, even from great distances. | ||
| 210 | Golden Goose | Golden Goose | When creature is
destroyed, the user gains G=(MHP * 7G) | Anything that
it touches will turn to gold. | ||
| 211 | The Hand | The Hand | Battle Start:
Steals opponent's item and uses it | The hand of
theft. It creeps toward enemies and steals equipped items. | ||
| 212 | Succubus Ring | Succubus Ring | Attacks First/
Attack Bonus: Opponent's base ST=0 | ■Attacks First=
may attack first when defending ■Base ST= creature's ST without any added effects <...>{07}■ST remains decreased until creature turns back into a card | This ring
allows the user to incapacitate victims with a single touch. | |
| 213 | Sallet | Sallet | ST-10 HP+30 | A helmet that
covers the top of the head. Causes a small drop in power, but anyone can use it. | ||
| 214 | Silver Plow | Silver Plow | HP+10/
Battle End: Land level increases by 1 | A land's magic
grows when it is plowed by this tool. | ||
| 215 | Scale Armor | Scale Armor | HP+40 | Armor made of
overlapping metal scales. Especially effective against swords and claws. | ||
| 216 | Stone Hail | Stone Hail | Scroll Attack
[ST=30]/ Scroll Critical Hit [{EF}{44}] | ■Scroll Attack=
scroll is used instead of a creature attack. Damage ignores Land Bonus <...>{07}■Scroll Critical Hit= deals 150% of scroll damage to opponent | A spell scroll.
Large stones rain from the sky. Does heavy damage to wind creatures. | |
| 217 | Spear | Spear | ST+20 HP+10 | This weapon
enables you to safely attack the enemy from a distance. | ||
| 218 | Sleep | Sleep | Scroll Attack
[opponent is put to sleep{EF}{66}] | ■Scroll Attack=
scroll is used instead of a creature attack. Damage ignores Land Bonus ■Sleep= Toll is not taken | A spell scroll.
If you put the enemy to sleep, you may pass without losing any magic. | |
| 219 | Sling | Sling | Attacks First/
ST+10 HP+10 | ■Attacks First=
may attack first when defending | This sling only
does minor damage, but it also raises defense because you can attack from a distance. |
Cards 220-230
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 220 | Soul Blast | Soul Blast | Scroll Attack
[ST=30・Steals G=(user's lap # * 40G) from enemy Cepter] | ■Scroll Attack=
scroll is used instead of a creature attack. Damage ignores Land Bonus | A spell scroll.
The spell damages the enemy and steals their magic power. | |
| 221 | Pot of Souls | Pot of Souls | Regeneration/
Battle End: MHP+20 (100 max) | ■Regeneration=
restores all HP when battle ends ■MHP-changing effect lasts until creature turns back into a card | A magic-infused
medicine, the elixir of life. | |
| 222 | Sonic Drum | Sonic Drum | ST+40 HP-20 | A drum that
produces a sonic boom. The sound is strong enough to also harm the user. | ||
| 223 | Tiger Robe | Tiger Robe | If opposing
creature uses an item, ST+40 HP+40 | This robe
appreciates brave souls, and gives aid to the weak. | ||
| 224 | Dynamite | Dynamite | ST+60/
Battle End: Using creature is destroyed | An alchemist's
invention that causes an explosion when ignited. Its user also takes damage. | ||
| 225 | Tower Shield | Tower Shield | Neutralize
[50% of received damage (except scrolls)] | ■Neutralize=
during battle, creature will not receive specified type of damage | This large
shield can alleviate most attacks. | |
| 226 | Chain Mail | Chain Mail | HP+30 | Armor made of
metal links. Provides easy mobility and good defense. | ||
| 227 | Changing Salve | Changing Salve | In Battle:
Swaps creature's ST and HP values | The user's body
temporarily changes into an unknown shape. | ||
| 228 | Charm | Charm | Scroll Attack
[grab creature with MHP<=30 to your hand] | ■Scroll Attack=
scroll is used instead of a creature attack. Damage ignores Land Bonus | A spell scroll.
It tempts defending creatures, and allows the user to take over the land. | |
| 229 | Deadly Thorn | Deadly Thorn | Scroll Attack
[destroys Defensive creatures] | ■Scroll Attack=
scroll is used instead of a creature attack. Damage ignores Land Bonus | A spell scroll.
Thorns of death destroy strong walls. | |
| 230 | Terrair | Terrair | Attacks First/
Critical Hit [{EF}{42}{EF}{43}] ST+40 HP+30 | ■Attacks First=
may attack first when defending ■Critical Hit= deals 150% of normal damage to opponent | This is Terrair,
God of the Wind, who incarnated a part of his soul to aid his worshipers. |
Cards 231-241
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 231 | Tribal Mail | Tribal Mail | ST+(# creatures
in play of same race as oppo*5) HP+(# creatures in play of same race as user*5) | The magic in
this mail changes a mental union with the races into power. | ||
| 232 | Dragon Shield | Dragon Shield | Neutralize [{EF}{4A}]/
Neutralize [creatures with MHP>=50] | ■Neutralize=
during battle, creature will not receive specified type of damage | Its magic
grants strong protection against the dragon race or giant beasts. | |
| 233 | Dragon Slayer | Dragon Slayer | ST+30/
Critical Hit [{EF}{4A}] | ■Critical Hit=
deals 150% of normal damage to opponent | A dragon-
slaying sword. It emits a noise when a dragon is nearby. | |
| 234 | Neutral Amulet | Neutral Amulet | In Battle:
Using creature becomes {EF}{40}/ Critical Hit [{EF}{41}{EF}{42}{EF}{43}{EF}{44}] | ■Critical Hit=
deals 150% of normal damage to opponent | The creature's
elemental power is cut off, but damage done to the elements is increased. | |
| 235 | Nunchaku | Nunchaku | ST+30 HP-10 | A swinging
combat weapon. You must fight at close range, and they are difficult to wield. | ||
| 236 | Necro Scarab | Necro Scarab | Transforms
destroyed creature into "Zombie" | ■Zombie=
{EF}{40}, ST20 HP50 Battle End: HP-20 | Breathes new
life into a dead body, but the soul is lost. | |
| 237 | Coin of Piety | Coin of Piety | User gains 10
symbols of battle territory's element upon victory | When the enemy
is defeated, the land's god gives you a congratulatory gift. | ||
| 238 | Buckler | Buckler | Neutralize
[creatures with ST<=30] | ■Neutralize=
during battle, creature will not receive specified type of damage | A round shield.
It can only block small blows. | |
| 239 | Battle Axe | Battle Axe | ST+40 | An axe with
tremendous power that can bisect a knight in armor in a single blow. | ||
| 240 | Handcuffs | Handcuffs | ST=0 HP+20/
Reflection [scroll] | ■Reflection=
deflects the incoming attack back at enemy, does not receive reflected damage | When the intent
to fight is gone, a strong defensive barrier is generated. | |
| 241 | Hand Bomb | Hand Bomb | Acts as Scroll
Attack: ST=20/ Immune to item theft/destroy | ■Scroll Attack=
scroll is used instead of a creature attack. Damage ignores Land Bonus | A spell in
the shell prevents its destruction. When it strikes the ground, its spell is cast. |
Cards 242-252
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 242 | Vampire Killer | Vampire Killer | ST+30/
Critical Hit [{EF}{4C}] | ■Critical Hit=
deals 150% of normal damage to opponent | A steel stake
designed to slay vampires. | |
| 243 | Ring of Vampire | Ring of Vampire | Attacks First/
Attack Bonus: HP+(damage dealt to opposing creature) | ■Attacks First=
may attack first when defending | Ring that
absorbs the blood from victims, healing the body of the user. | |
| 244 | Fire Shield | Fire Shield | Neutralize [{EF}{41}]/
When used by a {EF}{41} creature: Neutralize [all except scrolls] | ■Neutralize=
during battle, creature will not receive specified type of damage | If the using
creature's element matches the shield, its full power will be revealed. | |
| 245 | Firebolt | Firebolt | Scroll Attack
[ST=30]/ Scroll Critical Hit [{EF}{42}] | ■Scroll Attack=
scroll is used instead of a creature attack. Damage ignores Land Bonus <...>{07}■Scroll Critical Hit= deals 150% of scroll damage to opponent | A spell scroll.
Shoots an arrow of fire. Deals heavy damage to water creatures. | |
| 246 | Sword of Falcon | Sword of the
Falcon | Attacks First/
ST+20 | ■Attacks First=
may attack first when defending | It utilizes
magic, and is very light and easy to wield. | |
| 247 | Boomerang | Boomerang | Attacks First/
ST+10 HP+20 | ■Attacks First=
may attack first when defending | This tricky
weapon can accurately strike enemies even from a considerable distance. | |
| 248 | Phoenix Amulet | Phoenix Amulet | Using creature
returns to hand when destroyed | ■Destroyed if
there are already 6 cards in hand | If you have
this, it is possible to revive a dying creature. | |
| 249 | Nuclear Fusion | Nuclear Fusion | Scroll Attack
[ST=50] | ■Scroll Attack=
scroll is used instead of a creature attack. Damage ignores Land Bonus | A spell scroll.
Light and heat from a nuclear fusion reaction causes immense damage to nearby enemies. | |
| 250 | Blood Spoil | Blood Spoil | Scroll Attack
[ST=30・poison{EF}{66}] | ■Scroll Attack=
scroll is used instead of a creature attack. Damage ignores Land Bonus <...>{07}■Poison= HP is reduced by 30% of MHP when battle ends | A spell scroll.
An enemy's blood is turned into poison. | |
| 251 | Freeze | Freeze | Scroll Attack
[ST=30]/ Scroll Critical Hit [{EF}{41}] | ■Scroll Attack=
scroll is used instead of a creature attack. Damage ignores Land Bonus <...>{07}■Scroll Critical Hit= deals 150% of scroll damage to opponent | A spell scroll.
The enemy is frozen. Deals heavy damage to fire creatures. | |
| 252 | Flame Tongue | Flame Tongue | ST+30/
Critical Hit [{EF}{42}] | ■Critical Hit=
deals 150% of normal damage to opponent | Flaming sword.
Magic causes it to deal heavy damage to water creatures. |
Cards 253-263
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 253 | Flame Whip | Flame Whip | ST+30/
Critical Hit [{EF}{49}] | ■Critical Hit=
deals 150% of normal damage to opponent | It was
originally made to keep animals in submission. | |
| 254 | Plate Mail | Plate Mail | HP+50 | Body armor
made of metal plates. It can withstand most attacks. | ||
| 255 | Protean Ring | Protean Ring | Turns creature
into another random creature | The ring of
Proteus, god of an alien world. It grants the ability to transform. | ||
| 256 | Petrify Stone | Petrify Stone | ST=0 HP=80 | Temporarily
changes the body to stone, and attacks hardly cause a scratch. | ||
| 257 | Heavy Halberd | Heavy Halberd | Attacks Last/
ST+50 | ■Attacks Last=
attacks last, even when invading | A heavy spear-
ax combination. Its weight increases the attack power, but sacrifices speed. | |
| 258 | Bell of Law | Bell of Law | ST+10/
Attack Bonus: Destroy 1 card with highest G cost in opponent's hand | It has a
soothing sound, but can strike at the heart of those who disturb the order. | ||
| 259 | Hell Blaze | Hell Blaze | Scroll Attack
[ST=40]/ Scroll Critical Hit [creatures with ST<=20] | ■Scroll Attack=
scroll is used instead of a creature attack. Damage ignores Land Bonus <...>{07}■Scroll Critical Hit= deals 150% of scroll damage to opponent | A spell scroll.
Summons the flames of hell. Does even more damage to weak creatures. | |
| 260 | Holy Grail | Holy Grail | Neutralize [all]/
Battle End: User loses G=(damage received * 3G) (except scrolls) | ■Neutralize=
during battle, creature will not receive specified type of damage | Drinking from
this cup will grant invulnerability temporarily. | |
| 261 | Holy Shield | Holy Shield | Neutralize [{EF}{4C}{EF}{40}] | ■Neutralize=
during battle, creature will not receive specified type of damage | Its magic
grants strong protection against the undead or neutral creatures. | |
| 262 | Holy Symbol | Holy Symbol | Instant Death
[{EF}{4C}] | ■Instant Death=
successful hit destroys target regardless of remaining HP | Undead beings
are very fearful of this. | |
| 263 | Polestar | Polestar | Neutralize [all
except scrolls]/ Battle End: Using creature's HP=1 | ■Neutralize=
during battle, creature will not receive specified type of damage | This artifact,
modeled after the polestar, is said to control life and death. |
Cards 264-274
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 264 | Masamune | Masamune | ST+50 HP-10 | A famous sword
made by a great swordsmith. It has great power, but mental focus is required of the user. | ||
| 265 | Magic Shield | Magic Shield | HP+30/
Neutralize [scroll] | ■Neutralize=
during battle, creature will not receive specified type of damage | A shield with a
magical circle emblazoned upon it. The circle repels magical spells. | |
| 266 | Magic Belt | Magic Belt | ST+40/
Battle End: ST-20 | ■ST remains
decreased until creature turns back into a card | Great strength
can be obtained by pulling it tight. | |
| 267 | Maneater | Maneater | ST+30/
Critical Hit [{EF}{48}] | ■Critical Hit=
deals 150% of normal damage to opponent | A cannibalistic
sword. Made from Megalodon teeth, it deals great damage to humans. | |
| 268 | Mujina Mask | Mujina Mask | HP+(# of
cards in opponent's hand * 10) | Imparts the
power of the badger, which takes power from the homes of others. | ||
| 269 | Mace | Mace | ST+20 | A club with a
heavy iron head. Particularly effective against plate armor. | ||
| 270 | Morning Star | Morning Star | ST+30 HP+10 | Weapon with a
barbed iron ball attached. It has high attack power and can block an enemy's attack. | ||
| 271 | Lightning Bolt | Lightning Bolt | Scroll Attack
[destroys {EF}{48}{EF}{49} creatures・70%] | ■Scroll Attack=
scroll is used instead of a creature attack. Damage ignores Land Bonus | A spell scroll.
Lightning strikes, instantly killing the enemy. May miss the target. | |
| 272 | Gem of Life | Gem of Life | Battle End:
If HP<=20, using creature and opposing creature are destroyed | Explosive soul
energy that gains power as life weakens. | ||
| 273 | Ripper Knife | Ripper Knife | ST+40/
Attack Bonus: Receives 30% of dealt damage | A curse causes
this knife to also damage the wielder. | ||
| 274 | Leather Armor | Leather Armor | HP+20 | Armor made from
tanned animal hides. Offers very little protection. |
Cards 275-285
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 275 | Rock Biter | Rock Biter | ST+30/
Critical Hit [{EF}{43}] | ■Critical Hit=
deals 150% of normal damage to opponent | This hammer
deals heavy damage to earth creatures. | |
| 276 | Long Sword | Long Sword | ST+30 | A common
double-edged weapon. | ||
| 277 | Worm Sword | Worm Sword | ST+30/
Critical Hit [{EF}{4B}] | ■Critical Hit=
deals 150% of normal damage to opponent | Slashes through
plants as if it were devouring them. | |
| 278 | Dimension Door | Dimension Door | Teleports target
Cepter randomly (user cannot use dice this turn) | Forms a
wormhole in space. Only gods know where it ends. | ||
| 279 | Earth Shaker | Earth Shaker | All lands
occupied by a creature with MHP>=40 lose one level | Aggitates
fault lines, causing a major earthquake. Lands with a large creature become caves. | ||
| 280 | Armorsmith | Armorsmith | Transforms a
non-item card in target Cepter's hand into a random "Armor" card | When too
many of your creatures need armor, this will create more. | ||
| 281 | Ice Storm | Ice Storm | All {EF}{41} creatures
HP-20 | Quickly lowers
the temperature of the surrounding atmosphere, causing a blizzard. | ||
| 282 | Acid Rain | Acid Rain | All Defensive
creatures HP-30 | Acid rain with
PH level of 2. Defensive creatures cannot avoid the corrosive damage. | ||
| 283 | Upheaval | Upheaval | Changes target
level <=3 land to {EF}{41} | Magma is called
to the land's surface, turning it into a volcano. | ||
| 284 | Aports | Aports | Moves all other
Cepters to user's location (user cannot use dice this turn) | Spell that
draws distant objects to close at hand. Not even Cepters are an exception. | ||
| 285 | Unsummon | Unsummon | Returns target
creature on level <=3 land to owner's hand | ■Destroyed
if there are already 6 cards in hand | Unlike creations
of a god, a summon only gives a creature temporary life. |
Cards 286-296
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 286 | Anti-Element | Anti-Element | Target creature
receives no Land Bonus | Removes
Land Bonus | Spirit power is
cut off, so the creature cannot use the land's power. | |
| 287 | Evil Blast | Evil Blast | Target enemy
creature HP-30 | Evil thoughts
concentrate on a single point, generating a dark flame. | ||
| 288 | Weakness | Weakness | Target creature
ST=0 | ■This effect
lasts until the creature turns back into a card | The power of
the God of Destruction is used to neutralize the enemy. | |
| 289 | Wizard's Eye | Wizard's Eye | See next 6
cards of target Cepter's book, gain G=(cost of card with highest G cost) | Gain knowledge
of a Cepter's book, without them knowing. | ||
| 290 | Waste | Waste | Doubles the cost
of creature and item cards for target Cepter until they pass the castle | Creature and
item card costs are doubled | A runaway
spell, its victim's cards drain more magic than necessary. | |
| 291 | Weathering | Weathering | Changes target
level <=3 land to {EF}{44} | Weathers
all that it touches, turning the land into a barren plain. | ||
| 292 | Weaponsmith | Weaponsmith | Transforms a
card in target Cepter's hand into a random "weapon" card | When too
many of your creatures need weapons, this will make more. | ||
| 293 | Fire Explosion | Fire Explosion | All {EF}{42} creatures
HP-20 | Water particles
in the air are separated into hydrogen and oxygen, and a huge explosion is generated. | ||
| 294 | Elemental Wrath | Elemental Wrath | All creatures
placed on non-matching land: HP-20 | Creatures with
elements that do not match the land anger the gods, and take damage. | ||
| 295 | Omnipotent | Omnipotent | Gives you 1
choice from the 7 Shrine effects | As a result of
a covenant, the user can access the powers of Culdra. | ||
| 296 | Chaos Panic | Chaos Panic | All Cepters
acquire backward{EF}{66} effect | ■Backward=
target Cepter moves backward next turn | Using the power
of the God of Chaos, fear is inspired in the hearts of the people. |
Cards 297-307
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 297 | Catastrophe | Catastrophe | All creatures
HP-(50% of MHP) | Summons a mass
of anti-matter in the atmosphere, which releases a tremendous amount of power. | ||
| 298 | Camouflage | Camouflage | Creature
receives Land Bonus | Receive
Land Bonus | It changes the
color of the creature to help it blend into its surroundings. | |
| 299 | Cure | Cure | Restores target
creature's HP | Summons a
messenger of the God of Creation, who heals a wounded creature. | ||
| 300 | Grace | Grace | G=(15% of target
Cepter's total symbol value) | The gods give
thanks for your faith in them. | ||
| 301 | Growth Body | Growth Body | Target creature
MHP+10 (100 max) | ■MHP-changing
effect lasts until creature turns back into a card | Magically
increases the strength of a creature. Lasts until it dies. | |
| 302 | Corruption | Corruption | Target Cepter
loses G=(# of symbols owned
| A false faith
draws the anger of the gods. | ||
| 303 | Silence | Silence | Target enemy
Cepter cannot summon creatures for 2 turns | Cannot summon
creatures | Places a
forcefield around the enemy Cepter, blocking their ability to summon. | |
| 304 | Thunderstorm | Thunderstorm | All {EF}{43} creatures
HP-20 | Dark clouds are
summoned and a thunderstorm begins. | ||
| 305 | Judgment | Judgment | Target enemy
Cepter or user (2:1 chance) loses 60% of G | Depending on
the judgment, the effect may rebound at the user. | ||
| 306 | Shatter | Shatter | User chooses 1
non-creature card from target Cepter's hand and destroys it | Items caused
an ancient rebel god to struggle in battle against other gods, so he made this card. | ||
| 307 | Jump | Jump | Teleport to the
nearest location you own (user cannot use dice this turn) | This spell of
teleportation occasionally has the misfortune of skipping over a checkpoint. |
Cards 308-318
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 308 | Sink | Sink | Changes target
level <=3 land to {EF}{42} | Summons a
flood, turning the land into a lake. | ||
| 309 | Insect Swarm | Insect Swarm | All wounded
creatures in target area HP-20 | The scent of
blood causes them to gather, further damaging the injured. | ||
| 310 | Squeeze | Squeeze | Destroy 1 card
from target Cepter's hand/ Target Cepter gains 150G | The magic
dwelling inside a card is ripped out. The card loses its power. | ||
| 311 | Snatch | Snatch | Steals 1 random
card from enemy's hand | A messenger
of Guydess is called, and one of the enemy's cards is taken. | ||
| 312 | Slow | Slow | Roll 1~3
(2 rounds) | Die is 1~3 | The spirit of
earth grasps at the Cepter's legs as they move. | |
| 313 | Swap Spell | Swap Spell | Hands of target
enemy and user are exchanged | For Cepters,
exchanging cards should be a last resort. | ||
| 314 | Theosophy | Theosophy | Adds Land
Protection{EF}{66} to all occupied territories under Level 3 | Knowledge of
the Gods. It grants powerful protection to lands that are weak. | ||
| 315 | Soul Steal | Soul Steal | For 4 rounds,
receive 50G for each creature destroyed | Receive 50G
for each creature destroyed | ■Limited to
creatures that were destroyed after being summoned. Does not effect those destroyed as cards | A dark magic
that captures the soul before it leaves the body and departs to the spirit realm. |
| 316 | Solitude | Solitude | For 6 rounds,
target Cepter's creatures receive no assist or boost effects | Cepter's
creatures receive no assist effects or boost effects | ■Boost=
changes ST and HP of all matching creatures | The Cepter's
creatures will not receive any support. |
| 317 | Turnover | Turnover | All creatures
with ST<=30: ST+20 All creatures with ST>=50: ST-20 | ■This effect
lasts until the creature turns back into a card | It empowers
the weak, and weakens the strong. | |
| 318 | Time Bomb | Time Bomb | Explodes 3
rounds after placement, Cepters within 1 square lose 50% of G | Upon explosion,
Cepters within 1 square lose 50% G | ■This spell
does not lay claim to land | You will lose
magic power if caught in its explosion. |
Cards 319-329
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 319 | Changeling | Changeling | Turns 2 cards
from target enemy's book into "Goblin" | ■Goblin=
{EF}{40}, ST20 HP30 ■This effect continues after drawing 50 cards from book | A curse handed
down by fairys. Changes the contents of a card without the enemy knowing. | |
| 320 | Chariot | Chariot | Move user's
creature 2 squares | Places the
creature in an armored mount, moving them invisibly. | ||
| 321 | Charity | Charity | User draws as
many cards as his or her current rank | A messenger
of Atis brings merciful light to a stricken person. | ||
| 322 | Discord | Discord | Randomly selects
creature with the most copies on the map, and changes them into "Goblin" | ■Goblin=
{EF}{40}, ST20 HP30 | The heart of
discord spreads through all creatures of the same type, changing them into goblins. | |
| 323 | Dispel Magic | Dispel Magic | Removes
effects{EF}{66} on all Cepters | There is a way
to counteract any spell. | ||
| 324 | Death Cloud | Death Cloud | All {EF}{44} creatures
HP-20 | Poisonous gas
is spewed from the earth, polluting the atmosphere. | ||
| 325 | Telekinesis | Telekinesis | Move target
creature 1 square | Allows you to
overcome the laws of physics and move objects through mental force. | ||
| 326 | Teleport | Teleport | Teleports user
to nearest Special Terrain (user cannot use dice this turn) | ■Special
Terrain= lands where creatures cannot be deployed (Castles, Forts, Shops, Temples, Shrines) | Even when you
have passed the nearest town, this spell takes you where you need to go. | |
| 327 | Tempest | Tempest | All creatures
with ST<=40: HP-20 | Suddenly lowers
atmospheric pressure, causing a large storm that wipes out weak creatures. | ||
| 328 | Drought | Drought | Cannot change
land level of square | Land level of
this square cannot be raised | Spiritual link
between the land and creature is cut off. The land level cannot be changed. | |
| 329 | Drain Magic | Drain Magic | User steals 30%
of target enemy Cepter's G | Dark magic
that steals a Cepter's magic power and makes it your own. |
Cards 330-340
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 330 | Babble | Babble | For 6 rounds,
target enemy Cepter cannot use shops or temples | Cannot use
shops or temples | Words cannot be
spoken to the people of towns or cathedrals. | |
| 331 | Permission | Permission | Clears all
checkpoints | A permit that
passes through all forts is obtained. | ||
| 332 | Bind | Bind | Target Cepter
skips 1 round and gains 150G | Cannot take
any action. Receive 150G | Binds an enemy,
rendering them unable to move, but also increases their concentration. | |
| 333 | Binding Mist | Binding Mist | Paralyzes{EF}{66}
target creature | ■Paralysis=
creature cannot attack or use items | Takes away a
creature's freedom of movement, making it easy to conquer its land. | |
| 334 | Haunt | Haunt | For 1 round, a
random Cepter becomes AI-controlled | AI-controlled | Summons a
haunting evil spirit and takes over the thoughts of a Cepter. | |
| 335 | Backward | Backward | Target Cepter
moves backward{EF}{66} next turn | Moves backwards | Reverses the
flow of time around its target. | |
| 336 | Balance | Balance | Each Cepter
gains G=(ranking
| The balance
is a symbol of fairness. | ||
| 337 | Barrier | Barrier | For 5 rounds,
Cepter cannot be the target of spells (except effect{EF}{66} removal spells) | Cannot be the
target of spells except for spells that remove effects({EF}{66}) | ■Cannot Be
Targeted= global effects will affect creature, specified effects will not | A barrier of
sealing magic. Blocks magical powers from entering the Cepter's surroundings. |
| 338 | Barricade | Barricade | For 3 rounds,
the tolls of user's lands are increased by 30% | Tolls are
increased by 30% | The walls of
a land are reinforced by magic, increasing the magic toll for those who pass. | |
| 339 | Phantasm | Phantasm | Target
creature's HP and MHP cannot be changed by spells | HP and MHP
cannot be changed by spells | This defensive
spell prevents attacks, but it prevents healing at the same time. | |
| 340 | Fog | Fog | Toll of target
territory is halved | Toll is
reduced by 50% | Generates a
thick fog on the land, making the land's defender hard to find. |
Cards 341-351
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 341 | Forest Leap | Forest Leap | User is
teleported to nearest {EF}{43} land (user cannot use dice this turn) | When you want
to take a land with the power of earth, this spell comes in handy. | ||
| 342 | Fly | Fly | Roll a pair
of dice for movement this round | Calls the
spirit of the air, and grants wings of light. | ||
| 343 | Plain Leap | Plain Leap | User is
teleported to nearest {EF}{44} land (user cannot use dice this turn) | When you want
to take a land with the power of wind, this spell comes in handy. | ||
| 344 | Pressure | Pressure | All symbols'
values are decreased by 30% | A spell that
Baltheus invented in order to limit the power of the Four Gods. | ||
| 345 | Haste | Haste | Roll 6~8
(2 rounds) | Die is 6~8 | The earth's
gravitational effect on the user lessens, allowing them to move quickly. | |
| 346 | Poison Mist | Poison Mist | Poisons{EF}{66} target
creature/ Target creature MHP-10 | ■MHP-changing
effect lasts until creature turns back into a card ■Poison= HP is reduced by 30% of MHP when battle ends | Generates a
poisonous mist over an area, and permanently weakens the defender's vitals. | |
| 347 | Wind of Hope | Wind of Hope | User draws 2
cards from his or her book | Summons a
messenger of Culdra, Goddess of Time, and grants the blessing of cards. | ||
| 348 | Holy Blight | Holy Blight | All {EF}{4C} creatures
HP-20 | It borrows the
power of the creative god Atis, and deals a blow to creatures with false life. | ||
| 349 | Holy Word 0 | Holy Word 0 | Target Cepter
moves 0 spaces this round | Move 0 spaces | In this world,
the power of gods cannot be resisted. | |
| 350 | Holy Word 1 | Holy Word 1 | Target Cepter
moves 1 space this round | Move 1 space | This card
existed before even the world was created. | |
| 351 | Holy Word 2 | Holy Word 2 | Target Cepter
moves 2 spaces this round | Move 2 spaces | Holds the power
of uncertainty. From a world of unpredictable events. |
Cards 352-362
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 352 | Holy Word 3 | Holy Word 3 | Target Cepter
moves 3 spaces this round | Move 3 spaces | It is
ultimately impossible to predict your own fate. | |
| 353 | Holy Word 6 | Holy Word 6 | Target Cepter
moves 6 spaces this round | Move 6 spaces | As a piece of
Culdcept, it holds part of Culdra's great power. | |
| 354 | Holy Word X | Holy Word X | Target Cepter
moves 10 spaces this round | Move 10 spaces | The uncertainty
of the universe allows it to be manipulated. | |
| 355 | Mine | Mine | The first Cepter
to stop on the land enchanted by this effect{EF}{66} loses 40% of G | The first Cepter
to stop here loses 40% of G | ■This spell
does not lay claim to land | A magical land
mine. Causes an explosion that drains magic power. |
| 356 | Mind Seeker | Mind Seeker | User sees 6
cards from target Cepter's book, chooses 1 to steal | ■Destroyed if
there are already 6 cards in hand | Enters the mind
of a Cepter, and steals one of their future cards. | |
| 357 | Mind Blast | Mind Blast | For 3 rounds,
target enemy Cepter loses G=(# of spell cards in hand * 30G) | Lose 30G for
each spell card in your hand | Places a curse
on spell cards, weakening the spirit of the owner. | |
| 358 | Mountain Leap | Mountain Leap | User is
teleported to nearest {EF}{41} land (user cannot use dice this turn) | When you want
to take a land with the power of fire, this spell comes in handy. | ||
| 359 | Magic Die | Magic Die | Roll 5~6
(2 rounds) | Die is 5~6 | Allows you to
continue if you have been slowed by a curse. | |
| 360 | Magic Bolt | Magic Bolt | Target enemy
creature HP-20 | Concentrates
the energy of light on the fingertips, and fires at the target. | ||
| 361 | Manna | Manna | User gains
G=(lap # * 50G) | The source of
magical powers. Said to be the food of gods. | ||
| 362 | Mutation | Mutation | Target creature
MHP+20 (100 max)/ Target creature is poisoned{EF}{66} | ■MHP-changing
effect lasts until creature turns back into a card ■Poison= HP is reduced by 30% of MHP when battle ends | Mutates the
creature, giving the body new strength, but it has side-effects. |
Cards 363-373
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 363 | Meteor | Meteor | Reduces target
land by 2 levels/ If target land is not chained, it becomes level 1 | Summons a
meteor from space to smash a target. Has a devastating effect on weak lands. | ||
| 364 | Life Stream | Life Stream | All creatures on
user's lands restore HP | Summons a
messenger of the God of Creation, who heals the wounds of the injured. | ||
| 365 | Life Force | Life Force | Target uses
creature/item at 0G cost/ Target's next spell is negated & {EF}{66} is removed | Can play
creature and item cards at 0G cost. When casting a spell, that spell will have no effect and this effect{EF}{66} will be removed | Gain immense
creative power by suppressing the power of destruction. | |
| 366 | Land Transfer | Land Transfer | Target land
owned by user is released, user receives its G value | The latent
magical power in a land is released. | ||
| 367 | Land Protection | Land Protection | Land cannot be
the target of spells (except spells that remove effects{EF}{66}) | Cannot be the
target of spells except for spells that remove effects({EF}{66}) | ■Cannot Be
Targeted= global effects will affect creature, specified effects will not | A magical
reflective barrier is spread over the land. |
| 368 | Word of Recall | Word of Recall | Teleports user
to the castle (user cannot use dice this turn) | When casting
this spell, you must keep the shape of the castle in your mind. | ||
| 369 | Revival | Revival | Restores target
Cepter's book to the state it was in at the beginning of the match | Culdra, Goddess
of Time restores all lost cards. It renews the state of the book. | ||
| 370 | Reform | Reform | Pick noncreature
from opponent's hand, all duplicates in this match become "Manna" | ■Manna=
User gains G=(lap # * 50G) | By trying to
bring about peace, the conflict is intensified further. | |
| 371 | Remove Curse | Remove Curse | Removes
effects{EF}{66} from all creatures and lands in target area | There is a way
to counteract any spell. | ||
| 372 | Reincarnation | Reincarnation | User discards
entire hand and draws an equal number of cards from his or her book | The most
important skill is the ability to find things when you need them. | ||
| 373 | Lake Leap | Lake Leap | User is
teleported to nearest {EF}{42} land (user cannot use dice this turn) | When you want
to take a land with the power of water, this spell comes in handy. |
Cards 374-376
| ID | Short Name | Name | Ability | Status Text | Ability Explanation | Description |
|---|---|---|---|---|---|---|
| 374 | Raise Dead | Raise Dead | Last destroyed
creature returns to hand | ■Limited to
creatures that were destroyed after being summoned. Does not effect those destroyed as cards | Revives a lost
soul in the form of a card. Only effective immediately after death. | |
| 375 | Locust | Locust | Decreases land
level by 1 | A swarm of
locusts. Huge locusts appear and raid the area. | ||
| 376 | Wild Growth | Wild Growth | Changes target
level <=3 land to {EF}{43} | Accelerates
plant growth, turning the land into a forest. |
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