Card List

From Culdcept DS translation wiki
Jump to: navigation, search

Info

Here is a Card List for Japanese Culdcept DS. Each card can have up to 6 strings. Take into account that you should leave {XX} characters as they are - these are a special characters (like card/land type etc..). Also, take care of line breaks - they are not important here (at wiki) but they are in game. There where both Japanese title and English name for each card, Japanese names are omitted here (since they are to be replaced by English ones). Do not edit anything you not 100% sure about.

Culdcept Central Card Lists:
Culdcept Saga
Culdcept DS
Culdcept II (DC) / Culdcept (PS2)
Culdcept (Sat) / Culdcept Expansion (PS1)
Here is a searchable English lists for Culdcept Saga (Xbox360). Remember, that DS version has changes!


You can see original Japanese text by hovering over ID number.

Cards 0-10

ID Short Name Name Ability Status Text Ability Explanation Description
0 Bundle Gear Bundle Gear Neutralize

[scroll]/ Cannot be the target of spells

■Neutralize=

during battle, creature will not receive specified type of damage

Super-artificial

weapon made by uniting battle gear alpha and beta. Nonscience is power.

1 Giant Crawler Giant Crawler Instant Death

[{EF}{4B}]

■Instant Death=

successful hit destroys target regardless of remaining HP

Its appetite

can consume all of a small forest over one day.

2 Giant Snake Giant Snake Attack Bonus:

Opponent is poisoned{EF}{66}

■Poison= HP is

reduced by 30% of MHP when battle ends

A giant snake

bite's venom leads to a slow death.

3 Giant Spider Giant Spider Attack Bonus:

{EF}{48}{EF}{49}{EF}{4A} creatures are parayzed{EF}{66}

■Paralysis=

creature cannot attack or use items

Slowly sucks

the blood from its web-trapped prey.

4 Giant Rat Giant Rat Attacks First ■Attacks First=

may attack first when defending

It is weak, but

moves fast when attacking.

5 Armed Gear Armed Gear Support/

Penetration [same race as supporting creature]

■Support=

creature can be used as an item during battle ■Supporting creature= a creature used as an item in battle <...>{07}■Penetration= damage dealt to opponent ignores any Land Bonus

Armed armor. It

changes tactics depending on the rider, and great accuracy is granted.

6 Unseen Stalker Unseen Stalker Neutralize [all

except scrolls]

■Neutralize=

during battle, creature will not receive specified type of damage

Exists in another

dimension. Its figure is not visible and a physical attack is completely ineffective.

7 Amber Mosquito Amber Mosquito In Battle:

Transforms into "Giant Rat" or "Tyrannosaurus"

■Tyrannosaurus=

{EF}{40}, ST50 HP60 ■Giant Rat= {EF}{40}, ST20 HP10 Attacks First

A mosquito

encased in amber. It is said the blood of a tyrannosaurus is inside its body.

8 Ethereal Queen Ethereal Queen During battle,

HP=(# of all lands enemy controls * 10)

Declares herself

the queen of the spiritual world. She was made to aid gods, but she came for Baltheus.

9 Wolf Wolf Savage when

hungry, but smart and trainable.

10 Cleric Cleric Support/

Instant Death [{EF}{4C}・70%]

■Support=

creature can be used as an item during battle ■Instant Death= successful hit destroys target regardless of remaining HP

Able to

summon the undead to this world.

Cards 11-21

ID Short Name Name Ability Status Text Ability Explanation Description
11 Goblin Goblin Brutal by

nature. Attacks travelers in groups. Most active during the night.

12 Cyclops Cyclops Attacks Last ■Attacks Last=

attacks last, even when invading

A slow but

incredibly powerful one-eyed giant.

13 Samurai Samurai Instant Death

[{EF}{48}・70%]

■Instant Death=

successful hit destroys target regardless of remaining HP

Noble swordsman

and killer. Can decapitate with one blow.

14 Thief Thief Battle Start:

Steals opponent's item and uses it if using no item of its own

Before you

notice, this nimble thief has taken your loot.

15 Shade Shade Attacks First/

Attack Bonus: Opponent's base ST=0

■Attacks First=

may attack first when defending ■Base ST= creature's ST without any added effects <...>{07}■ST remains decreased until creature turns back into a card

A shadow that

has come back to life. Steals opponents' lives, turns them into shadows and takes them away.

16 Skeleton Skeleton Regeneration ■Regeneration=

restores all HP when battle ends

Skeleton

animated by magic. Unless crushed into pieces, it will come back to life and attack.

17 Steam Gear Steam Gear Receives 50%

normal toll

Its body is

steel, but because the artificial brain is incomplete, its reactions are slow.

18 Zombie Zombie Battle End:

HP-20

A dead body that

has been revived through magic. Slumps around like a doll.

19 Chupacabra Chupacabra Penetration

[{EF}{48}{EF}{49}]/ Attack Bonus: HP+(damage dealt to opponent)

■Penetration=

damage dealt to opponent ignores any Land Bonus

A mysterious

blood-sucking being. Known to drain livestock.

20 Tyrannosaurus Tyrannosaurus Giant reptile

that once inhabited the Earth. Possibly 15 meters tall.

21 Decoy Decoy Reflection [all

except scrolls]

■Reflection=

deflects the incoming attack back at enemy, does not receive reflected damage

A doll made by

magicians to curse and kill the enemy.

Cards 22-32

ID Short Name Name Ability Status Text Ability Explanation Description
22 Doppelganger Doppelganger In Battle:

Transforms into opposing creature

A magical

creature that can copy shape and character of those it sees.

23 Dracoaves Dracoaves Attacks First/

ST=40 Scroll Attack when not using item/ In Battle: HP+(round #)

■Attacks First=

may attack first when defending ■Scroll Attack= scroll is used instead of a creature attack. Damage ignores Land Bonus

Sacred dragon-

bird. It has a protective aura that grows stronger as time passes.

24 Dragonoid Dragonoid Support/

Scroll Critical Hit [all]

■Support=

creature can be used as an item during battle ■Scroll Critical Hit= deals 150% of scroll damage to opponent

This top soldier

of the dragon race moves in formation. It is intelligent and is adept at spellcasting.

25 Ninja Ninja Attacks First/

Scroll Critical Hit [all]

■Attacks First=

may attack first when defending ■Scroll Critical Hit= deals 150% of scroll damage to opponent

A spy who lives

in darkness. It makes full use of scrolls and manipulates spells. Agile.

26 Berserker Berserker Attack Bonus:

Receives 30% of dealt damage

He has

formidable destructive power, but going berserk often causes him to harm himself.

27 Battle Gear α Battle Gear α Support/

Unites with "Battle Gear β" Cannot be the target of spells

■Support=

creature can be used as an item during battle ■Union= "Battle Gear β" can be used as support item <...>{07}■Cannot Be Targeted= global effects will affect creature, specified effects will not

This artificial

life form was made with scientific power. It can unite with Battle Gear β.

28 Battle Gear β Battle Gear β Support/

Unites with "Battle Gear α" Neutralize [scroll]

■Support=

creature can be used as an item during battle ■Union= "Battle Gear α" can be used as support item <...>{07}■Neutralize= during battle, creature will not receive specified type of damage

This artificial

life form was made with scientific power. It can unite with Battle Gear α.

29 Baldanders Baldanders In Battle:

Transforms into another random creature

A creature that

can change into any living being. Its natural appearance is hideous.

30 Bandit Bandit Support/

Attack Bonus: Steals (damage dealt * 2G) magic from opponent

■Support=

creature can be used as an item during battle

Attacks

travelers, looting money and goods using magic.

31 Fighter Fighter Fighting is his

way of life. He lives for battle.

32 Hoodlum Hoodlum Does 50%

damage if enemy creature's ST>=40

Although he

seems weak, he will show his strength when confronted.

Cards 33-43

ID Short Name Name Ability Status Text Ability Explanation Description
33 Hedgehog Hedgehog Reflection

[50% of received damage (except scrolls)]

■Reflection=

deflects the incoming attack back at enemy, does not receive reflected damage

If attacked,

it will curl up and prick its opponent.

34 Borgess Borgess Boost

[{EF}{40}・HP+20]

■Boost=

changes ST and HP of all matching creatures

A master of

monsters. His knowledge equals that of the gods.

35 Chameleon Horned Chameleon Receives land

bonus on every territory type

Can instantly

blend into any environment.

36 Hobgoblin Hobgoblin Critical Hit [{EF}{48}] ■Critical Hit=

deals 150% of normal damage to opponent

A goblin as

large as a human. Hates all humans.

37 Migoal Migoal Critical Hit [{EF}{42}{EF}{43}]

Neutralize [{EF}{41}{EF}{44}]

■Critical Hit=

deals 150% of normal damage to opponent <...>{07}■Neutralize= during battle, creature will not receive specified type of damage

An evil angel

created by Baltheus. Composed of the four opposing elements.

38 Mystic Egg Mystic Egg In Battle:

Transforms into another creature according to item used

A magical egg.

An item is required to hatch it. Its contents are unknown.

39 Little Gray Little Gray Attack Bonus:

Teleports opponent to random empty land (50%)

■If there are

no vacant lands, opponent is destroyed

An escaped

fairy that is still able to kidnap and make crop circles.

40 Lunatic Hare Lunatic Hare Battle End:

Swaps opposing creature's ST and HP values

■ST and MHP-

changing effect lasts until creature turns back into a card

Anyone who sees

a lunatic hare will become insane.

41 Wraith Wraith Instant Death

[all・60%]/ Battle End: Is destroyed

■Instant Death=

successful hit destroys target regardless of remaining HP

An angry spirit.

While technically not a ghost, it can still steal souls.

42 Werewolf Werewolf Attack Bonus:

Transforms opponent into "Wolf"

■Wolf=

{EF}{40}, ST20 HP40

Lycanthrope.

Can turn enemies into werewolves.

43 Fire Giant Fire Giant Critical Hit [{EF}{42}] ■Critical Hit=

deals 150% of normal damage to opponent

Hates all

water beings, especially Storm Giants.

Cards 44-54

ID Short Name Name Ability Status Text Ability Explanation Description
44 Acheron Acheron Defensive/

Battle End: Destroys 1 card from opponent's hand randomly

■Defensive=

cannot invade, cannot be moved

Evil ghost who

guards Hell's Gate. Steals money and valuables from the people that pass through.

45 Ashura Ashura Defensive/

Battle End: Casts backward{EF}{66} on enemy Cepter

■Backward=

target Cepter moves backward next turn ■Defensive= cannot invade, cannot be moved

Defender of the

fire god. Those who attack will not be able to pass.

46 Efreet Efreet Attacks Last/

Scroll Critical Hit [all]/Battle End: User loses G=(remaining HP)

■Attacks Last=

attacks last, even when invading ■Scroll Critical Hit= deals 150% of scroll damage to opponent

Flame spirit.

Good at using powerful spells, but will often rebel against the person controlling him.

47 Will o' the Wisp Will o' the Wisp Attacks Last/

Attack Bonus: Steal G=(HP * 2G)

■Attacks Last=

attacks last, even when invading

A spirit that

lures in anyone who goes near its home, and steals their magic power.

48 Elder Dragon Elder Dragon Boost

[{EF}{4A}・ST&HP+10]/ Scroll Critical Hit [all]

■Boost=

changes ST and HP of all matching creatures ■Scroll Critical Hit= deals 150% of scroll damage to opponent

King of the

dragons. Alive since the primitive times. Expert in spells and governs all dragons.

49 Old Willow Old Willow Defensive/

If placed on {EF}{41} land, makes opposing Cepters stop on it

■Defensive=

cannot invade, cannot be moved

A vicious Willow.

Will trap and suck in those who approach it.

50 Gas Cloud Gas Cloud Neutralize

[50% of received damage (except scrolls)]

■Neutralize=

during battle, creature will not receive specified type of damage

A monster

comprised of smoke. Normal attacks will not phase it.

51 Chimera Chimera Attacks First/

ST+10 when owner receives Lap Bonus (100 max)

■Attacks First=

may attack first when defending ■ST remains raised until creature turns back into a card

An animated

form created by wizards, summoned with an incomplete body.

52 Cait Sith Cait Sith Cannot be the

target of spells/ Neutralize [creatures with ST>=40]

■Cannot Be

Targeted= global effects will affect creature, specified effects will not <...>{07}■Neutralize= during battle, creature will not receive specified type of damage

A quick and

magical cat-monster.

53 Camazotz Camazotz In Battle: ST+

(opponent's ST)/ Victory: Opponent -30% symbol they have most of

Shaped like a

bat. Can adjust strategy based on opponent's strength. Also weakens god's influence.

54 Golem Golem Battle End:

ST-10

■ST remains

decreased until creature turns back into a card

A stone giant.

Was only given temporary life, and will soon turn back to stone.

Cards 55-65

ID Short Name Name Ability Status Text Ability Explanation Description
55 Kobold Kobold A goblin

relative. It is smaller than the goblin, but can benefit from the power of the fire.

56 Salamander Salamander Damage from

{EF}{41} creatures heals HP

Fire spirit. Not

only will normal flame not harm it, but it will strengthen its life force instead.

57 Juggernaut Juggernaut Critical Hit

[creatures with ST>=40]/ Does not receive lap recovery

■Critical Hit=

deals 150% of normal damage to opponent

Giant tank made

from stone. The bigger the opponent, the more damage it deals.

58 Sorcerer Sorcerer Support/

Scroll Critical Hit [all]

■Support=

creature can be used as an item during battle ■Scroll Critical Hit= deals 150% of scroll damage to opponent

Wizard who

worships fire. Master of offensive spells, and can use protective magic.

59 Son Ascetic Son Ascetic Support/

Uses abilities of support creature

■Support=

creature can be used as an item during battle ■Supporting creature= a creature used as an item in battle

The ascetic of

ever-changing monkey. It is waiting for the noble cleric who is destined to appear.

60 Dragon Dragon In Battle:

ST+20 HP-20 when invading

Dragon with

great strength. Relies on blazing fire and steel-like scales in battle.

61 Dragonfly Dragonfly Attacks First ■Attacks First=

may attack first when defending

Dragon-like

insect. Will approach its victims swiftly, and rip flesh off of them.

62 Drain Roper Drain Roper Defensive/

Attack Bonus: HP+(damage dealt to opponent)

■Defensive=

cannot invade, cannot be moved

Carnivorous plant

that lives in mountain caves. Uses long tentacles to capture prey.

63 Ba-Al Ba-Al Attacks First/

Battle End: Destroys 1 random card in owner's hand

■Attacks First=

may attack first when defending

General of the

fiends. Appearing with scorching wind, it uses frightening power to take victims' hearts.

64 Pyromancer Pyromancer ST=30 Scroll

Attack when not using item/ Battle End: On successful enemy hit:ST=20,MHP=30

■Scroll Attack=

scroll is used instead of a creature attack. Damage ignores Land Bonus <...>{07}■ST and MHP- changing effect lasts until the creature turns back into a card

A hero who

controls flames. When he receives damage, his power-up spell is dispelled.

65 Valkyria Valkyria Attacks First/

Support/ Upon Victory: ST+10 (100 max)

■Attacks First=

may attack first when defending ■Support= creature can be used as an item during battle <...>{07}■ST remains raised until creature turns back into a card

The messenger

of Guydess, God of Destruction. Acquires power by presenting a fighter's soul to God.

Cards 66-76

ID Short Name Name Ability Status Text Ability Explanation Description
66 Barrow Wight Barrow Wight Attack Bonus:

Opponent is put to sleep{EF}{66}

■Sleep= Toll

is not taken

What remains of

the evil king's soul-host. Makes nearby people fall asleep and takes their spirits.

67 Bistair Bistair Attacks First/

Attack Bonus: Steal (target's lap # * 20G) from opponent

■Attacks First=

may attack first when defending

This is Bistair,

God of the Fire, who incarnated a part of his soul to aid his worshipers.

68 Pillar of Flame Pillar of Flame Defensive ■Defensive=

cannot invade, cannot be moved

Pillar of flame

summoned by a spell. Uses heat to halt enemies.

69 Fire Drake Fire Drake In Battle:

ST+(# of {EF}{41} creatures in play * 5)

Imbued with the

power of flame, it can strengthen itself.

70 Phoenix Phoenix Upon Defeat:

Returns to owner's hand

■Destroyed

if there are already 6 cards in hand

Its body

ignites upon death and a new body is reborn from the ashes.

71 Blast Sphere Blast Sphere Battle End: If

HP<10, destroys both creatures and nearby lands'

A balloon-like

creature that floats in the air. Its body is filled with gas that explodes when attacked.

72 Flame Weevil Flame Weevil In Battle:

ST&HP+(# of "Flame Weevil" in play * 20)

Insect. Weak

when alone, but when gathered in a group, they can generate a terrible amount of heat.

73 Flame Lord Flame Lord Scroll Critical

Hit [all]/ Boost [{EF}{41}・HP+10]/ Battle End: Owner loses 100G

■Boost=

changes ST and HP of all matching creatures ■Scroll Critical Hit= deals 150% of scroll damage to opponent

The king of the

fire. Baltheus created it to compete with the Four Gods. Freely controls the flame.

74 Hellhound Hellhound Does 50% damage

to {EF}{42} creatures

Giant black dog

with the power of flame. Can shatter an elephant's bones in one strike, but hates water.

75 Homunculus Homunculus Defensive/

Battle End: Transforms into "Flame Lord"

■Defensive=

cannot invade, cannot be moved ■Flame Lord= {EF}{41}, ST70 HP70 Boost [{EF}{41}・HP+10] Scroll Critical Hit [all]

An artificial

spirit that was created by experimentation. It hides dreadful power.

76 Manticore Manticore In Battle:

ST&HP=(# of cards in user's hand * 10)

A magical beast

who's tail can fire countless stingers. The number depends on the power of its summoner.

Cards 77-87

ID Short Name Name Ability Status Text Ability Explanation Description
77 Minotaur Minotaur A humanoid with

a bull's head. It uses superhuman strength to catch and devour its victims.

78 Radon Radon Instant Death

[{EF}{41}{EF}{44}・60%]

■Instant Death=

successful hit destroys target regardless of remaining HP

Legendary big

snake. Uses its tail to rip enemies apart, and its jaws to swallow them.

79 Giant Amoeba Giant Amoeba Neutralize [{EF}{41}{EF}{43}] ■Neutralize=

during battle, creature will not receive specified type of damage

It engulfs its

enemies and slowly digests them.

80 Giant Eel Giant Eel Neutralize [{EF}{43}{EF}{44}] ■Neutralize=

during battle, creature will not receive specified type of damage

Often hides at

the bottom of the sea. Will emerge from hiding if a boat comes near.

81 Storm Giant Storm Giant Critical Hit [{EF}{41}] ■Critical Hit=

deals 150% of normal damage to opponent

Hates all

fire beings, especially Fire Giants.

82 Wall of Ice Wall of Ice Defensive/

In Battle: HP+20

■Defensive=

cannot invade, cannot be moved

A wall of ice

summoned by a spell. Freezes surrounding atmosphere, and will never melt on its own.

83 Ice Salamander Ice Salamander Damage from

{EF}{42} creatures heals HP

Ice spirit. Not

only will normal cold not harm it, but it will strengthen its life force instead.

84 Anubias Anubias In Battle:

HP=(# of creatures killed * 5)

Its roots are

connected to the underworld, and use the spirits as its source of nutrition.

85 Undine Undine In Battle:

HP=(user's {EF}{42} territories * 20) Neutralize [{EF}{42}]

■Neutralize=

during battle, creature will not receive specified type of damage

Water spirit.

The more water a location has, the more powerful it is.

86 Wizard Wizard Support/

Scroll Critical Hit [all]

■Support=

creature can be used as an item during battle ■Scroll Critical Hit= deals 150% of scroll damage to opponent

Wizard who

worships water. Master of offensive spells, and can use protective magic.

87 Charybdis Charybdis In Battle:

ST=(territory level * 20)

A big whirlpool

that suddenly appears in the sea. Its wants to destroy everything in the sea.

Cards 88-98

ID Short Name Name Ability Status Text Ability Explanation Description
88 King Tortoise King Tortoise Attacks Last ■Attacks Last=

attacks last, even when invading

A huge turtle.

It moves slowly but is protected by a thick shell.

89 Kraken Kraken Neutralize [{EF}{40}]/

In Battle: If user owns {EF}{41} land, HP-20

■Neutralize=

during battle, creature will not receive specified type of damage

Lives on the

ice-cold sea floor and cannot display its true power in hot climates. Iksear protects it.

90 Crustacea Crustacea Penetration

[{EF}{42}{EF}{44}]

■Penetration=

damage dealt to opponent ignores any Land Bonus

Giant crab.

Captures its prey with giant pincers, no matter where they are hiding.

91 Kelpie Kelpie If placed on

{EF}{42} land, makes opposing Cepters stop on it

Lives in the

swamps, and will drag any passersbys into the water and drown them.

92 Sea Monk Sea Monk Attack Bonus:

{EF}{48} creature is paralyzed{EF}{66}/ Neutralize [{EF}{48}]/ ScrollCritical[all]

■Paralysis=

creature cannot attack or use items ■Scroll Critical Hit= deals 150% of scroll damage to opponent <...>{07}■Neutralize= during battle, creature will not receive specified type of damage

Mysterious sea

monk. Whoever sees his figure will be frozen in terror.

93 Geophage Geophage Instant Death

[{EF}{42}{EF}{43}・60%]

■Instant Death=

successful hit destroys target regardless of remaining HP

Giant fish that

eats earth. It can swim underground, and will eat anything in its path.

94 Lung Lung In Battle:

ST&HP=(# of {EF}{42} symbols owned)

Dragon God.

Its power comes from water. Lung roams the skies and controls the rain.

95 Dagon Dagon Scroll Critical

Hit [all]/ Boost [{EF}{42}・HP+10]/ Battle End: Owner loses 100G

■Boost=

changes ST and HP of all matching creatures ■Scroll Critical Hit= deals 150% of scroll damage to opponent

The king of the

water. Baltheus created it to compete with the Four Gods. Freely controls the water.

96 Deep Spawn Deep Spawn Defensive/

Battle End: Casts bind{EF}{66} on enemy Cepter

■Defensive=

cannot invade, cannot be moved ■Bind= Cepter skips 1 round and gains 150G

King of the

marsh that lurks in the deepest lake. Uses its many tentacles to capture and bind its prey.

97 Nymph Nymph Neutralize [{EF}{41}]/

Attack Bonus: 60% chance to take {EF}{48} creature to your hand

■Neutralize=

during battle, creature will not receive specified type of damage <...>{07}■Does not take card if there are already 6 cards in hand

Beautiful water

fairy. Her eyes seduce all she sees.

98 Nessie Nessie In Battle: If

territory is {EF}{42}, HP+(territory level * 10)

Legendary

creature. Found in ancient lakes. People have seen it, but none can catch it.

Cards 99-109

ID Short Name Name Ability Status Text Ability Explanation Description
99 Pirate Pirate Support ■Support=

creature can be used as an item during battle

Pirate captain.

He cannot display his true power without his underlings.

100 Hydra Hydra Regeneration

[except on {EF}{41} land]

■Regeneration=

restores all HP when battle ends

Water-dwelling

Giant snake. It has many heads, and they always regenerate when they are chopped off.

101 Deadly Fungus Deadly Fungus Defensive/

Regeneration/ Battle End: MHP+10 (100 max)

■Defensive=

cannot invade, cannot be moved ■Regeneration= restores all HP when battle ends <...>{07}■MHP-changing effect lasts until creature turns back into a card

Giant poisonous

mushroom. Spreads spores when attacked, and grows into massive colonies.

102 Bloody Pudding Bloody Pudding Support/

Battle Start: MHP+(support creature's HP) (100 max)

■Support=

creature can be used as an item during battle ■Supporting creature= a creature used as an item in battle <...> {07}■MHP-changing effect lasts until creature turns back into a card

Giant jelly-like

single cell organism. Grows by absorbing any nearby living beings, friend or foe.

103 Behemoth Behemoth Attacks Last/

Battle End: Destroys 1 card in owner's hand

■Attacks Last=

attacks last, even when invading

Because of its

large size, any small movement will affect its user, sometimes even causing damage.

104 Merfolk Merfolk Humanoids that

live on the bottom of the sea. They hate land-dwellers.

105 Mycoron Mycoron Regeneration/

After successful enemy attack: Add "Mycoron" to a random land

■Regeneration=

restores all HP when battle ends

Spreads its

spores when attacked. Carried by the wind, its spores land and grow in strange places.

106 Mad Clown Mad Clown Boost [user's

creatures・ HP+10]

■Boost=

changes ST and HP of all matching creatures

His strange

dance will strengthen allies.

107 Mujina Mujina In Battle:

ST&HP=(# of cards in opponent's hand * 10)

A beast with

magical power. Sometimes it will transform into a human to cause panic among men.

108 Megalodon Megalodon Giant man-eating

shark. Has the power to sink a small boat with ease.

109 Medusa Medusa Attack Bonus:

Turns opponent into "Wall of Stone"

■Wall of Stone=

{EF}{43}, ST0 HP60 Defensive

A monster with

magical power and snakes for hair. Whoever sees her will turn to stone.

Cards 110-120

ID Short Name Name Ability Status Text Ability Explanation Description
110 Lion's Mane Lion's Mane Defensive/

Instant Death [creatures with ST>=40]

■Defensive=

cannot invade, cannot be moved ■Instant Death= successful hit destroys target regardless of remaining HP

Very poisonous,

with tentacles like a lion's mane. Stronger enemies get stronger doses of poison.

111 Lizardman Lizardman Attacks First ■Attacks First=

may attack first when defending

A camouflaged

reptile that strikes from behind.

112 Leviathan Leviathan Upon Victory:

Changes land to {EF}{42}

The largest

creature among Ryuaid. It causes a tidal wave at sea by merely appearing.

113 Lilith Lilith Attacks First/

In Battle: ST=(# of cards in user's hand * 10)

■Attacks First=

may attack first when defending

Female vampire

that wanders the swamp. Uses claws filled with magical power to capture its victims. Its magic power is dependent on the strength of its master.

114 Remora Remora Battle End:

Destroys 1 card from opponent's hand randomly

Once grabbed by

its sucker-like mouth, it will never let go.

115 Giant Slug Giant Slug Attacks Last/

Critical Hit [{EF}{4B}]

■Attacks Last=

attacks last, even when invading ■Critical Hit= deals 150% of normal damage to opponent

Even though it

moves slowly, its corrosive digestive fluids can still critically damage plants.

116 Armadillo Armadillo In Battle:

HP-30 during even-numbered rounds

With armor on

its back, it easily avoids attacks when curled up.

117 Ooze Ooze In Battle:

HP+(# of {EF}{43} creatures in play * 5)

Soft mud with

a soul. The more the influence of earth spirit's power, the bigger its body becomes.

118 Woodfolk Woodfolk Support ■Support=

creature can be used as an item during battle

To protect the

forest, it joins forces with all creatures in the force to fight against the enemy.

119 Ormec Head Ormec Head Defensive/

Neutralize [all except scrolls]/ Battle End: MHP-10

■Defensive=

cannot invade, cannot be moved ■Neutralize= during battle, creature will not receive specified type of damage <...>{07}■MHP-changing effect lasts until creature turns back into a card

Ancient stone

statue. Even though it is immune to blows, it crumbles on its own due to old age.

120 Gargoyle Gargoyle Attacks First/

In Battle: ST=50 when defending

■Attacks First=

may attack first when defending

Statue-mimicing

demon. Camouflages itself as a statue and takes intruders by surprise.

Cards 121-131

ID Short Name Name Ability Status Text Ability Explanation Description
121 Carbuncle Carbuncle Support/

Reflection [scroll]

■Support=

creature can be used as an item during battle <...>{07}■Reflection= deflects the incoming attack back at enemy, does not receive reflected damage

Has a shiny

mirror on its forehead that can reflect any magic. It is rather timid.

122 Ghoul Ghoul Attack Bonus:

Opponent is paralyzed{EF}{66}/ Regenerates when enemy is destroyed

■Paralysis=

creature cannot attack or use items ■Regeneration= restores all HP when battle ends

Corpse-eating

evil ghost. Its claws have paralyzing poison. It eats both human and animal corpses.

123 Green Mold Green Mold Defensive/

Regeneration

■Defensive=

cannot invade, cannot be moved ■Regeneration= restores all HP when battle ends

Giant green

mold. As soon as a part of the mold is attacked, it will heal itself.

124 Cerberus Cerberus Attacks twice Two-headed

guard dog of hell with a snake for its tail. Both heads attack continuously.

125 Coati Coati In Battle:

ST+(# of {EF}{49} creatures in play * 5)

The holy Coati.

It has a feeble figure, but is a messenger of God, and is adored by all beasts.

126 Cockatrice Cockatrice Attack Bonus:

Turns opponent into "Wall of Stone"

■Wall of Stone=

{EF}{43}, ST0 HP60 Defensive

Giant chicken

with a snake-shaped tail. Anyone who touches it will turn to stone.

127 Sandman Sandman Cannot be the

target of spells/ HP and MHP cannot be changed by spells

■Cannot Be

Targeted= global effects will affect creature, specified effects will not

Monster made of

sand. Submerges and becomes one with the earth, making it impossible to catch.

128 Wall of Stone Wall of Stone Defensive ■Defensive=

cannot invade, cannot be moved

Wall of stone

summoned by a spell. Very hard, and tough to destroy.

129 Selenear Selenear Attacks First/

Receives 150% of toll

■Attacks First=

may attack first when defending

This is Selenear,

Goddess of the Earth, who incarnated a part of her soul to aid her worshipers.

130 Dark Elf Dark Elf Attacks First/

Critical Hit [{EF}{44}]

■Attacks First=

may attack first when defending ■Critical Hit= deals 150% of normal damage to opponent

A fairy group

from the darkness. Its speed is its greatest weapon. Hates wind creatures.

131 Dark Master Dark Master Scroll Critical

Hit [all]/ Boost [{EF}{43}・ST+10]/ Battle End: Owner loses 100G

■Boost=

changes ST and HP of all matching creatures ■Scroll Critical Hit= deals 150% of scroll damage to opponent

The king of the

earth. Baltheus created it to compete with the Four Gods. Freely controls the earth.

Cards 132-142

ID Short Name Name Ability Status Text Ability Explanation Description
132 Tiger Beetle Tiger Beetle Giant beetle.

Quickly catches its prey, then crushes it with immense strength.

133 Dee & Dum Dee & Dum Neutralize

[when ten-digit of damage received is odd (except scrolls)]

■Neutralize=

during battle, creature will not receive specified type of damage

Twin brothers

with magic power. Will only receive damage if both of them are attacked at the same time.

134 Death Gaze Death Gaze Neutralize[scroll]

Victory: Remove all cards same as defeated from enemy book (80%)

■Neutralize=

during battle, creature will not receive specified type of damage <...>{07}■All removed cards return to opponent's book after match ends

From another

dimension. His single eye sends whoever he stares at to another dimension.

135 T'ao T'ieh T'ao T'ieh Upon Victory:

ST+10 MHP+10 (100 max each)

■ST and MHP-

changing effect lasts until the creature turns back into a card

Magical dog-like

beast. It has a big appetite, and can swallow its enemies to make itself even larger.

136 Toxic Flower Toxic Flower Defensive/

Attacks First/ Attack Bonus: Opponent is poisoned{EF}{66}

■Defensive=

cannot invade, cannot be moved ■Attacks First= may attack first when defending <...>{07}■Poison= HP is reduced by 30% of MHP when battle ends

Spreads

poisonous pollen, and turns poisoned prey into its fertilizer.

137 Dragon Zombie Dragon Zombie Resurrected

corpse of a dragon. It retained its body and power, but lost special abilities.

138 Dryad Dryad Support/

Can move to any vacant {EF}{43} land in the area

■Support=

creature can be used as an item during battle

Beautiful forest

fairy. They have the ability to teleport from one forest to another.

139 Druid Druid Support/

Scroll Critical Hit [all]

■Support=

creature can be used as an item during battle ■Scroll Critical Hit= deals 150% of scroll damage to opponent

Priest who

worships earth. Master of offensive spells, and can use protective magic.

140 Troll Troll Regeneration ■Regeneration=

restores all HP when battle ends

Giants born

from rocks. No matter how severe the injury, it can always fully recover.

141 Dwarf Dwarf A fighter of

the robust dwarf tribe. It dislikes elves and goblins. They are often hard-headed.

142 Gnome Gnome Receives

150% of toll

A short fairy.

Despite their innocent appearance, they are greedy and quite fond of gold and silver.

Cards 143-153

ID Short Name Name Ability Status Text Ability Explanation Description
143 Basilisk Basilisk Instant Death

[{EF}{48}{EF}{49}{EF}{4A}・60%]/ Battle End: Land level is reduced by 1

■Instant Death=

successful hit destroys target regardless of remaining HP

King of the

snakes. It has ferocious poison that kills many foes, and turns its surroundings into wasteland.

144 Barong Barong Land taken not

affected by level changing effects (except command) Defeat: Returns to owner's hand

■Destroyed if

there are already 6 cards in hand

Holy beast that

guards forests. Will not allow any to taint the earth. Always returns, even when defeated.

145 Pan Pan Attack Bonus:

Opponent is confused{EF}{66}

■Confuse=

Attack Bonus: receives 30% of dealt damage

Half man, half

beast, and lives in the forest. His flute will confuse anyone that hears it.

146 Vampire Vampire Attacks First/

Attack Bonus: HP+(damage dealt to opponent)

■Attacks First=

may attack first when defending

It can turn

into a bat to surprise its enemy, then suck its blood.

147 Mummy Mummy Defensive/

Upon Defeat: User gains G=(lap # * 50G)

■Defensive=

cannot invade, cannot be moved

A resurrected

mummy. They can be found in tombs, buried with treasure.

148 Mantrap Mantrap Defensive/

Instant Death [{EF}{48}]

■Defensive=

cannot invade, cannot be moved ■Instant Death= successful hit destroys target regardless of remaining HP

A giant mantrap.

It will catch any careless human who gets near, and digest them.

149 Mandrake Mandrake Battle End:

If HP<20, both creatures are destroyed

A plant with

magic powers. When plucked from the ground, it will kill any who hear its scream.

150 Wereboar Wereboar In Battle: ST+30 Normally it

looks like a human, but it transforms into a rampaging wild boar when angered.

151 Giant Bat Giant Bat The supersonic

wave emitted from its mouth can deal a lot of damage to its enemies.

152 Igneous Fatui Igneous Fatui Attacks Last/

Instant Death [{EF}{48}{EF}{49}{EF}{4A}・80%]

■Attacks Last=

attacks last, even when invading ■Instant Death= successful hit destroys target regardless of remaining HP

Monster from a

different dimension. Any who are touched by it will die of terror.

153 Virus Virus Boost

[all・HP-10]

■Boost=

changes ST and HP of all matching creatures

A suddenly-

mutated virus. Very infectious, and can spread in an instant.

Cards 154-164

ID Short Name Name Ability Status Text Ability Explanation Description
154 Eidolon Eidolon A demon found

in meadows. Despite its sharp claws and teeth, they only ambush travelers.

155 Elf Elf Attacks First/

Critical Hit [{EF}{43}]

■Attacks First=

may attack first when defending ■Critical Hit= deals 150% of normal damage to opponent

A quick-moving

member of the fairy family. They dislike earth-elemental creatures.

156 Gilded Raptor Gilded Raptor Attack Bonus:

If using an item, draw 1 card/ Upon Defeat: Gain 100G

A type of

dragon with golden scales. The scale has high value after it is peeled off.

157 Griffon Griffon A magical beast

with an eagle's upper body and a lion's lower body. Has power that matches a dragon's.

158 Gremlin Gremlin Battle Start:

Destroys enemy's item

Uses its magical

power to break nearby goods.

159 Kung-Fu Monk Kung-Fu Monk Attacks First/

In Battle: ST=(70-HP)

■Attacks First=

may attack first when defending

A monk who has

learned kung-fu. The tougher the journey, the stronger he gets.

160 Ghost Ghost Upon Victory:

HP-10

Spirit of the

dead that lingers in this world. Feelings of regret caused her to lose her life force.

161 Sabre Claw Sabre Claw In Battle: ST+30

when invading

Freak with

mantis-like claws. Skilled in the art of assassination, sneaks near its enemy to strike.

162 Succubus Succubus Attack Bonus:

Opponent's base ST=0

■Base ST=

creature's ST without any added effects ■ST remains decreased until creature turns back into a card

A type of dream

demon. The possessed will be drained of power without them knowing.

163 Thunder Beak Thunder Beak Attacks First/

Attack Bonus: {EF}{48}{EF}{49}{EF}{4A} creatures are paralyzed{EF}{66}

■Attacks First=

may attack first when defending ■Paralysis= creature cannot attack or use items

A type of flying

dragon. Its sharp beak has thunder that can paralyze its enemies.

164 Genie Genie Neutralize[not scroll]/HP, MHP unchanged by spell/

Dies in 3 battles

■Neutralize=

during battle, creature will not receive specified type of damage

Genie of a lamp.

It has unrivaled power, but returns to its lamp after three wishes are granted.

Cards 165-175

ID Short Name Name Ability Status Text Ability Explanation Description
165 Simurgh Simurgh In Battle:

HP=(# of {EF}{44} lands * 20)

A bird of

paradise. It has strong spirit power and likes to live in places with strong winds.

166 Sprite Sprite Neutralize

[creatures with MHP>=40]

■Neutralize=

during battle, creature will not receive specified type of damage

A small sprite.

Normally nearly invisible, it is difficult to find without careful searching.

167 Spectre Spectre In Battle:

ST&HP=(random value between 10~70)

Looks like a

shining human shadow. It's size and shape often change as it has no set form.

168 Siren Siren Attacks First/

Support/ Neutralize [{EF}{48}]

■Attacks First=

may attack first when defending ■Support= creature can be used as an item during battle <...>{07}■Neutralize= during battle, creature will not receive specified type of damage

A beautiful

bird-human. Uses the power of the wind god, and is worshipped by some groups of people.

169 Dullahan Dullahan In Battle:

ST=(# of {EF}{44} lands * 20)

A knight's

ghost. Appears riding the wind, it sends even the sturdiest foes into the depths of fear.

170 Knight Knight Critical Hit [{EF}{4A}] ■Critical Hit=

deals 150% of normal damage to opponent

A knight.

With a sublime heart and supreme sword skills, he is a mortal enemy of dragons.

171 Nightmare Nightmare Penetration [all] ■Penetration=

damage dealt to opponent ignores any Land Bonus

A nightmare.

Appears in the enemy's dream and destroys its soul.

172 Nue Nue Boost [invading

creatures・ ST-10]

■Boost=

changes ST and HP of all matching creatures

A beast with

the head of a monkey, legs of a tiger, and a snake's tail. Brings calamity and dark clouds.

173 Harpy Harpy Attacks First ■Attacks First=

may attack first when defending

A bird-human

with the face of a woman. In a rage, it likes to attack by swooping down from overhead.

174 Powder Eater Powder Eater Duplicates

when moving

■Does not

duplicate when moved by a spell

It looks like

fluff. It rides the wind, and before the enemy can notice, it grows to tremendous size.

175 Paladin Paladin Regeneration/

Instant Death [{EF}{40}]

■Instant Death=

successful hit destroys target regardless of remaining HP ■Regeneration= restores all HP when battle ends

A saintly knight

working for God. Uses saintly power to deliver huge blows to enemies lacking holy protection.

Cards 176-186

ID Short Name Name Ability Status Text Ability Explanation Description
176 Hurricane Hurricane Defensive/

Attacks First

■Defensive=

cannot invade, cannot be moved ■Attacks First= may attack first when defending

A tornado

summoned by a spell. Blocks the opponent with a sudden squall of wind.

177 Pushpull Pushpull Attacks twice A two-headed

creature. Normally docile, but when trouble arises, both heads start attacking.

178 Beelzebub Beelzebub Scroll Critical

Hit [all]/ Boost [{EF}{44}・ST+10] Battle End: Owner loses 100G

■Boost=

changes ST and HP of all matching creatures ■Scroll Critical Hit= deals 150% of scroll damage to opponent

The king of the

wind. Baltheus created it to compete with the Four Gods. Freely controls the wind.

179 Pegasus Pegasus Attacks First/

Cannot be the target of spells/ Neutralize [scroll]

■Attacks First=

may attack first when defending ■Neutralize= during battle, creature will not receive specified type of damage <...>{07}■Cannot Be Targeted= global effects will affect creature, specified effects will not

Heaven's horses.

Being born from the blood of Medusa, it has the ability to seal magic power.

180 Hornet Hornet Attack Bonus:

Opponent is poisoned{EF}{66}

■Poison= HP is

reduced by 30% of MHP when battle ends

A bee and human

chimera. A sting of its poisonous venom will cause the body to start breaking down.

181 Myrmecoleo Myrmecoleo Attacks Last/

Upon Defeat: Transforms into "Dragonfly"

■Attacks Last=

attacks last, even when invading ■Dragonfly= {EF}{41}, ST30 HP20 Attacks First

Giant bug larva.

Hunts prey in sandy soil. When the time comes, it transforms and moves to the mountains.

182 Mage Mage Support/

Scroll Critical Hit [all]

■Support=

creature can be used as an item during battle ■Scroll Critical Hit= deals 150% of scroll damage to opponent

A sorcerer that

serves the wind. Because he is well-versed in spells, many wizards try to protect him.

183 Mothman Mothman Attacks First/

In Battle: ST+(# of {EF}{40} creatures in play * 10)

■Attacks First=

may attack first when defending

A humanoid that

has taken the appearance of a moth. It gains more energy in places with weaker souls.

184 Leveller Leveller Battle End: If

land is not {EF}{44}, land level is reduced by 1

Magical elephant

-like beast. Its wide legs are a powerful weapon, but it sometimes destroys the land itself.

185 Roadrunner Roadrunner Attacks First/

Moves 2 spaces

■Attacks First=

may attack first when defending

A giant bird

that cannot fly. When sprinting, its speed easily exceeds 120 kilometers an hour.

186 Wyvern Wyvern Attacks First/

Can move to any vacant {EF}{44} land in area

■Attacks First=

may attack first when defending

A flying dragon.

Its beautiful figure is used on crests. It can travel long distances in an instant.

Cards 187-197

ID Short Name Name Ability Status Text Ability Explanation Description
187 Earth Shield Earth Shield Neutralize [{EF}{43}]/

When used by a {EF}{43} creature: Neutralize [all except scrolls]

■Neutralize=

during battle, creature will not receive specified type of damage

If the using

creature's element matches the shield, its full power will be revealed.

188 Armet Armet ST-10 HP+40 A helmet that

covers the entire head. Attack power drops, but great defense is granted.

189 Icicle Icicle ST+30/

Critical Hit [{EF}{41}]

■Critical Hit=

deals 150% of normal damage to opponent

A spear of ice.

Deals a heavy blow to fire creatures.

190 Arcanum Arcanum Scroll Attack

ST=(base ST)/ HP+(# of enemy lands x 5) Immune to item theft/destroy

■Scroll Attack=

scroll is used instead of a creature attack. Damage ignores Land Bonus

A mysterious

artifact. User's attack changes into a magical force, and the enemy's power is used against him.

191 Iksear Iksear Attacks First/

Neutralize [{EF}{41}{EF}{44}]/ ST+30 HP+40

■Attacks First=

may attack first when defending ■Neutralize= during battle, creature will not receive specified type of damage

This is Iksear,

Goddess of the Water, who incarnated a part of her soul to aid her worshipers.

192 Evil Eyeball Evil Eyeball Instant Death

[{EF}{40}]

■Instant Death=

successful hit destroys target regardless of remaining HP

When the

eye glares, creatures without an elemental power are killed.

193 Winged Boots Winged Boots Attacks First/

Immune to item theft/destroy

■Attacks First=

may attack first when defending

Boots with

wings of an angel. Enables quick movements. Holy power prevents its destruction.

194 Wind Cutter Wind Cutter Scroll Attack

[ST=30]/ Scroll Critical Hit [{EF}{43}]

■Scroll Attack=

scroll is used instead of a creature attack. Damage ignores Land Bonus <...>{07}■Scroll Critical Hit= deals 150% of scroll damage to opponent

A spell scroll.

Creates a roaring whirlwind.

195 Wind Shield Wind Shield Neutralize [{EF}{44}]/

When used by a {EF}{44} creature: Neutralize [all except scrolls]

■Neutralize=

during battle, creature will not receive specified type of damage

If the using

creature's element matches the shield, its full power will be revealed.

196 Water Shield Water Shield Neutralize [{EF}{42}]/

When used by a {EF}{42} creature: Neutralize [all except scrolls]

■Neutralize=

during battle, creature will not receive specified type of damage

If the using

creature's element matches the shield, its full power will be revealed.

197 Air Slasher Air Slasher ST+30/

Critical Hit [{EF}{44}]

■Critical Hit=

deals 150% of normal damage to opponent

Wind-cutting

bow and arrow. Magics cause it to deal a heavy blow to wind creatures.

Cards 198-208

ID Short Name Name Ability Status Text Ability Explanation Description
198 Elven Cloak Elven Cloak HP+30/

In Battle: Using creature becomes {EF}{4B}

It is easy to

avoid being hit by an enemy's special attack when camouflaged as a plant.

199 Angel Cape Angel Cape HP+40/

Immune to item theft/destroy

Divine powers

prevent this cape from being destroyed by the enemy.

200 Lance of Odin Lance of Odin ST+50 HP+10 A god's beloved

lance from an alien world. It holds magic, and is easy to use considering its length.

201 Offering Doll Offering Doll Battle End:

Increases symbol value of same element as using creature by 30%

An offering to

the Four Gods. A god that receives this offering gains power.

202 Counter Amulet Counter Amulet ST=0/

Reflection [all except scrolls]

■Reflection=

deflects the incoming attack back at enemy, does not receive reflected damage

A mirror on

it reflects all blows.

203 Gaseous Form Gaseous Form ST=0/

Neutralize [all except scrolls]

■Neutralize=

during battle, creature will not receive specified type of damage

Gasification

medicine. In the bottle is a drug that changes the body to gas.

204 Catapult Catapult ST+30 HP+30 Can attack the

enemy from long distances by throwing large stones. It has mighty power.

205 Queen's Torch Queen's Torch Damage from

{EF}{48}{EF}{49} creatures heals HP

When holding

this candle, pain transforms into pleasure.

206 Ghoul's Claw Ghoul's Claw Attack Bonus:

Opponent is paralyzed{EF}{66}

■Paralysis=

creature cannot attack or use items

This claw has a

poison that paralyzes the enemy.

207 Claymore Claymore ST+50 A well-sharpened

longsword. Only true swordsmen can wield it.

208 Gremlin Amulet Gremlin Amulet Battle Start:

Destroys enemy's item

It is effective

at making goods in the vicinity break.

Cards 209-219

ID Short Name Name Ability Status Text Ability Explanation Description
209 Crossbow Crossbow ST+30 HP+20 A mechanical

bow and arrow. Can accurately attack the enemy, even from great distances.

210 Golden Goose Golden Goose When creature is

destroyed, the user gains G=(MHP * 7G)

Anything that

it touches will turn to gold.

211 The Hand The Hand Battle Start:

Steals opponent's item and uses it

The hand of

theft. It creeps toward enemies and steals equipped items.

212 Succubus Ring Succubus Ring Attacks First/

Attack Bonus: Opponent's base ST=0

■Attacks First=

may attack first when defending ■Base ST= creature's ST without any added effects <...>{07}■ST remains decreased until creature turns back into a card

This ring

allows the user to incapacitate victims with a single touch.

213 Sallet Sallet ST-10 HP+30 A helmet that

covers the top of the head. Causes a small drop in power, but anyone can use it.

214 Silver Plow Silver Plow HP+10/

Battle End: Land level increases by 1

A land's magic

grows when it is plowed by this tool.

215 Scale Armor Scale Armor HP+40 Armor made of

overlapping metal scales. Especially effective against swords and claws.

216 Stone Hail Stone Hail Scroll Attack

[ST=30]/ Scroll Critical Hit [{EF}{44}]

■Scroll Attack=

scroll is used instead of a creature attack. Damage ignores Land Bonus <...>{07}■Scroll Critical Hit= deals 150% of scroll damage to opponent

A spell scroll.

Large stones rain from the sky. Does heavy damage to wind creatures.

217 Spear Spear ST+20 HP+10 This weapon

enables you to safely attack the enemy from a distance.

218 Sleep Sleep Scroll Attack

[opponent is put to sleep{EF}{66}]

■Scroll Attack=

scroll is used instead of a creature attack. Damage ignores Land Bonus ■Sleep= Toll is not taken

A spell scroll.

If you put the enemy to sleep, you may pass without losing any magic.

219 Sling Sling Attacks First/

ST+10 HP+10

■Attacks First=

may attack first when defending

This sling only

does minor damage, but it also raises defense because you can attack from a distance.

Cards 220-230

ID Short Name Name Ability Status Text Ability Explanation Description
220 Soul Blast Soul Blast Scroll Attack

[ST=30・Steals G=(user's lap # * 40G) from enemy Cepter]

■Scroll Attack=

scroll is used instead of a creature attack. Damage ignores Land Bonus

A spell scroll.

The spell damages the enemy and steals their magic power.

221 Pot of Souls Pot of Souls Regeneration/

Battle End: MHP+20 (100 max)

■Regeneration=

restores all HP when battle ends ■MHP-changing effect lasts until creature turns back into a card

A magic-infused

medicine, the elixir of life.

222 Sonic Drum Sonic Drum ST+40 HP-20 A drum that

produces a sonic boom. The sound is strong enough to also harm the user.

223 Tiger Robe Tiger Robe If opposing

creature uses an item, ST+40 HP+40

This robe

appreciates brave souls, and gives aid to the weak.

224 Dynamite Dynamite ST+60/

Battle End: Using creature is destroyed

An alchemist's

invention that causes an explosion when ignited. Its user also takes damage.

225 Tower Shield Tower Shield Neutralize

[50% of received damage (except scrolls)]

■Neutralize=

during battle, creature will not receive specified type of damage

This large

shield can alleviate most attacks.

226 Chain Mail Chain Mail HP+30 Armor made of

metal links. Provides easy mobility and good defense.

227 Changing Salve Changing Salve In Battle:

Swaps creature's ST and HP values

The user's body

temporarily changes into an unknown shape.

228 Charm Charm Scroll Attack

[grab creature with MHP<=30 to your hand]

■Scroll Attack=

scroll is used instead of a creature attack. Damage ignores Land Bonus

A spell scroll.

It tempts defending creatures, and allows the user to take over the land.

229 Deadly Thorn Deadly Thorn Scroll Attack

[destroys Defensive creatures]

■Scroll Attack=

scroll is used instead of a creature attack. Damage ignores Land Bonus

A spell scroll.

Thorns of death destroy strong walls.

230 Terrair Terrair Attacks First/

Critical Hit [{EF}{42}{EF}{43}] ST+40 HP+30

■Attacks First=

may attack first when defending ■Critical Hit= deals 150% of normal damage to opponent

This is Terrair,

God of the Wind, who incarnated a part of his soul to aid his worshipers.

Cards 231-241

ID Short Name Name Ability Status Text Ability Explanation Description
231 Tribal Mail Tribal Mail ST+(# creatures

in play of same race as oppo*5) HP+(# creatures in play of same race as user*5)

The magic in

this mail changes a mental union with the races into power.

232 Dragon Shield Dragon Shield Neutralize [{EF}{4A}]/

Neutralize [creatures with MHP>=50]

■Neutralize=

during battle, creature will not receive specified type of damage

Its magic

grants strong protection against the dragon race or giant beasts.

233 Dragon Slayer Dragon Slayer ST+30/

Critical Hit [{EF}{4A}]

■Critical Hit=

deals 150% of normal damage to opponent

A dragon-

slaying sword. It emits a noise when a dragon is nearby.

234 Neutral Amulet Neutral Amulet In Battle:

Using creature becomes {EF}{40}/ Critical Hit [{EF}{41}{EF}{42}{EF}{43}{EF}{44}]

■Critical Hit=

deals 150% of normal damage to opponent

The creature's

elemental power is cut off, but damage done to the elements is increased.

235 Nunchaku Nunchaku ST+30 HP-10 A swinging

combat weapon. You must fight at close range, and they are difficult to wield.

236 Necro Scarab Necro Scarab Transforms

destroyed creature into "Zombie"

■Zombie=

{EF}{40}, ST20 HP50 Battle End: HP-20

Breathes new

life into a dead body, but the soul is lost.

237 Coin of Piety Coin of Piety User gains 10

symbols of battle territory's element upon victory

When the enemy

is defeated, the land's god gives you a congratulatory gift.

238 Buckler Buckler Neutralize

[creatures with ST<=30]

■Neutralize=

during battle, creature will not receive specified type of damage

A round shield.

It can only block small blows.

239 Battle Axe Battle Axe ST+40 An axe with

tremendous power that can bisect a knight in armor in a single blow.

240 Handcuffs Handcuffs ST=0 HP+20/

Reflection [scroll]

■Reflection=

deflects the incoming attack back at enemy, does not receive reflected damage

When the intent

to fight is gone, a strong defensive barrier is generated.

241 Hand Bomb Hand Bomb Acts as Scroll

Attack: ST=20/ Immune to item theft/destroy

■Scroll Attack=

scroll is used instead of a creature attack. Damage ignores Land Bonus

A spell in

the shell prevents its destruction. When it strikes the ground, its spell is cast.

Cards 242-252

ID Short Name Name Ability Status Text Ability Explanation Description
242 Vampire Killer Vampire Killer ST+30/

Critical Hit [{EF}{4C}]

■Critical Hit=

deals 150% of normal damage to opponent

A steel stake

designed to slay vampires.

243 Ring of Vampire Ring of Vampire Attacks First/

Attack Bonus: HP+(damage dealt to opposing creature)

■Attacks First=

may attack first when defending

Ring that

absorbs the blood from victims, healing the body of the user.

244 Fire Shield Fire Shield Neutralize [{EF}{41}]/

When used by a {EF}{41} creature: Neutralize [all except scrolls]

■Neutralize=

during battle, creature will not receive specified type of damage

If the using

creature's element matches the shield, its full power will be revealed.

245 Firebolt Firebolt Scroll Attack

[ST=30]/ Scroll Critical Hit [{EF}{42}]

■Scroll Attack=

scroll is used instead of a creature attack. Damage ignores Land Bonus <...>{07}■Scroll Critical Hit= deals 150% of scroll damage to opponent

A spell scroll.

Shoots an arrow of fire. Deals heavy damage to water creatures.

246 Sword of Falcon Sword of the

Falcon

Attacks First/

ST+20

■Attacks First=

may attack first when defending

It utilizes

magic, and is very light and easy to wield.

247 Boomerang Boomerang Attacks First/

ST+10 HP+20

■Attacks First=

may attack first when defending

This tricky

weapon can accurately strike enemies even from a considerable distance.

248 Phoenix Amulet Phoenix Amulet Using creature

returns to hand when destroyed

■Destroyed if

there are already 6 cards in hand

If you have

this, it is possible to revive a dying creature.

249 Nuclear Fusion Nuclear Fusion Scroll Attack

[ST=50]

■Scroll Attack=

scroll is used instead of a creature attack. Damage ignores Land Bonus

A spell scroll.

Light and heat from a nuclear fusion reaction causes immense damage to nearby enemies.

250 Blood Spoil Blood Spoil Scroll Attack

[ST=30・poison{EF}{66}]

■Scroll Attack=

scroll is used instead of a creature attack. Damage ignores Land Bonus <...>{07}■Poison= HP is reduced by 30% of MHP when battle ends

A spell scroll.

An enemy's blood is turned into poison.

251 Freeze Freeze Scroll Attack

[ST=30]/ Scroll Critical Hit [{EF}{41}]

■Scroll Attack=

scroll is used instead of a creature attack. Damage ignores Land Bonus <...>{07}■Scroll Critical Hit= deals 150% of scroll damage to opponent

A spell scroll.

The enemy is frozen. Deals heavy damage to fire creatures.

252 Flame Tongue Flame Tongue ST+30/

Critical Hit [{EF}{42}]

■Critical Hit=

deals 150% of normal damage to opponent

Flaming sword.

Magic causes it to deal heavy damage to water creatures.

Cards 253-263

ID Short Name Name Ability Status Text Ability Explanation Description
253 Flame Whip Flame Whip ST+30/

Critical Hit [{EF}{49}]

■Critical Hit=

deals 150% of normal damage to opponent

It was

originally made to keep animals in submission.

254 Plate Mail Plate Mail HP+50 Body armor

made of metal plates. It can withstand most attacks.

255 Protean Ring Protean Ring Turns creature

into another random creature

The ring of

Proteus, god of an alien world. It grants the ability to transform.

256 Petrify Stone Petrify Stone ST=0 HP=80 Temporarily

changes the body to stone, and attacks hardly cause a scratch.

257 Heavy Halberd Heavy Halberd Attacks Last/

ST+50

■Attacks Last=

attacks last, even when invading

A heavy spear-

ax combination. Its weight increases the attack power, but sacrifices speed.

258 Bell of Law Bell of Law ST+10/

Attack Bonus: Destroy 1 card with highest G cost in opponent's hand

It has a

soothing sound, but can strike at the heart of those who disturb the order.

259 Hell Blaze Hell Blaze Scroll Attack

[ST=40]/ Scroll Critical Hit [creatures with ST<=20]

■Scroll Attack=

scroll is used instead of a creature attack. Damage ignores Land Bonus <...>{07}■Scroll Critical Hit= deals 150% of scroll damage to opponent

A spell scroll.

Summons the flames of hell. Does even more damage to weak creatures.

260 Holy Grail Holy Grail Neutralize [all]/

Battle End: User loses G=(damage received * 3G) (except scrolls)

■Neutralize=

during battle, creature will not receive specified type of damage

Drinking from

this cup will grant invulnerability temporarily.

261 Holy Shield Holy Shield Neutralize [{EF}{4C}{EF}{40}] ■Neutralize=

during battle, creature will not receive specified type of damage

Its magic

grants strong protection against the undead or neutral creatures.

262 Holy Symbol Holy Symbol Instant Death

[{EF}{4C}]

■Instant Death=

successful hit destroys target regardless of remaining HP

Undead beings

are very fearful of this.

263 Polestar Polestar Neutralize [all

except scrolls]/ Battle End: Using creature's HP=1

■Neutralize=

during battle, creature will not receive specified type of damage

This artifact,

modeled after the polestar, is said to control life and death.

Cards 264-274

ID Short Name Name Ability Status Text Ability Explanation Description
264 Masamune Masamune ST+50 HP-10 A famous sword

made by a great swordsmith. It has great power, but mental focus is required of the user.

265 Magic Shield Magic Shield HP+30/

Neutralize [scroll]

■Neutralize=

during battle, creature will not receive specified type of damage

A shield with a

magical circle emblazoned upon it. The circle repels magical spells.

266 Magic Belt Magic Belt ST+40/

Battle End: ST-20

■ST remains

decreased until creature turns back into a card

Great strength

can be obtained by pulling it tight.

267 Maneater Maneater ST+30/

Critical Hit [{EF}{48}]

■Critical Hit=

deals 150% of normal damage to opponent

A cannibalistic

sword. Made from Megalodon teeth, it deals great damage to humans.

268 Mujina Mask Mujina Mask HP+(# of

cards in opponent's hand * 10)

Imparts the

power of the badger, which takes power from the homes of others.

269 Mace Mace ST+20 A club with a

heavy iron head. Particularly effective against plate armor.

270 Morning Star Morning Star ST+30 HP+10 Weapon with a

barbed iron ball attached. It has high attack power and can block an enemy's attack.

271 Lightning Bolt Lightning Bolt Scroll Attack

[destroys {EF}{48}{EF}{49} creatures・70%]

■Scroll Attack=

scroll is used instead of a creature attack. Damage ignores Land Bonus

A spell scroll.

Lightning strikes, instantly killing the enemy. May miss the target.

272 Gem of Life Gem of Life Battle End:

If HP<=20, using creature and opposing creature are destroyed

Explosive soul

energy that gains power as life weakens.

273 Ripper Knife Ripper Knife ST+40/

Attack Bonus: Receives 30% of dealt damage

A curse causes

this knife to also damage the wielder.

274 Leather Armor Leather Armor HP+20 Armor made from

tanned animal hides. Offers very little protection.

Cards 275-285

ID Short Name Name Ability Status Text Ability Explanation Description
275 Rock Biter Rock Biter ST+30/

Critical Hit [{EF}{43}]

■Critical Hit=

deals 150% of normal damage to opponent

This hammer

deals heavy damage to earth creatures.

276 Long Sword Long Sword ST+30 A common

double-edged weapon.

277 Worm Sword Worm Sword ST+30/

Critical Hit [{EF}{4B}]

■Critical Hit=

deals 150% of normal damage to opponent

Slashes through

plants as if it were devouring them.

278 Dimension Door Dimension Door Teleports target

Cepter randomly (user cannot use dice this turn)

Forms a

wormhole in space. Only gods know where it ends.

279 Earth Shaker Earth Shaker All lands

occupied by a creature with MHP>=40 lose one level

Aggitates

fault lines, causing a major earthquake. Lands with a large creature become caves.

280 Armorsmith Armorsmith Transforms a

non-item card in target Cepter's hand into a random "Armor" card

When too

many of your creatures need armor, this will create more.

281 Ice Storm Ice Storm All {EF}{41} creatures

HP-20

Quickly lowers

the temperature of the surrounding atmosphere, causing a blizzard.

282 Acid Rain Acid Rain All Defensive

creatures HP-30

Acid rain with

PH level of 2. Defensive creatures cannot avoid the corrosive damage.

283 Upheaval Upheaval Changes target

level <=3 land to {EF}{41}

Magma is called

to the land's surface, turning it into a volcano.

284 Aports Aports Moves all other

Cepters to user's location (user cannot use dice this turn)

Spell that

draws distant objects to close at hand. Not even Cepters are an exception.

285 Unsummon Unsummon Returns target

creature on level <=3 land to owner's hand

■Destroyed

if there are already 6 cards in hand

Unlike creations

of a god, a summon only gives a creature temporary life.

Cards 286-296

ID Short Name Name Ability Status Text Ability Explanation Description
286 Anti-Element Anti-Element Target creature

receives no Land Bonus

Removes

Land Bonus

Spirit power is

cut off, so the creature cannot use the land's power.

287 Evil Blast Evil Blast Target enemy

creature HP-30

Evil thoughts

concentrate on a single point, generating a dark flame.

288 Weakness Weakness Target creature

ST=0

■This effect

lasts until the creature turns back into a card

The power of

the God of Destruction is used to neutralize the enemy.

289 Wizard's Eye Wizard's Eye See next 6

cards of target Cepter's book, gain G=(cost of card with highest G cost)

Gain knowledge

of a Cepter's book, without them knowing.

290 Waste Waste Doubles the cost

of creature and item cards for target Cepter until they pass the castle

Creature and

item card costs are doubled

A runaway

spell, its victim's cards drain more magic than necessary.

291 Weathering Weathering Changes target

level <=3 land to {EF}{44}

Weathers

all that it touches, turning the land into a barren plain.

292 Weaponsmith Weaponsmith Transforms a

card in target Cepter's hand into a random "weapon" card

When too

many of your creatures need weapons, this will make more.

293 Fire Explosion Fire Explosion All {EF}{42} creatures

HP-20

Water particles

in the air are separated into hydrogen and oxygen, and a huge explosion is generated.

294 Elemental Wrath Elemental Wrath All creatures

placed on non-matching land: HP-20

Creatures with

elements that do not match the land anger the gods, and take damage.

295 Omnipotent Omnipotent Gives you 1

choice from the 7 Shrine effects

As a result of

a covenant, the user can access the powers of Culdra.

296 Chaos Panic Chaos Panic All Cepters

acquire backward{EF}{66} effect

■Backward=

target Cepter moves backward next turn

Using the power

of the God of Chaos, fear is inspired in the hearts of the people.

Cards 297-307

ID Short Name Name Ability Status Text Ability Explanation Description
297 Catastrophe Catastrophe All creatures

HP-(50% of MHP)

Summons a mass

of anti-matter in the atmosphere, which releases a tremendous amount of power.

298 Camouflage Camouflage Creature

receives Land Bonus

Receive

Land Bonus

It changes the

color of the creature to help it blend into its surroundings.

299 Cure Cure Restores target

creature's HP

Summons a

messenger of the God of Creation, who heals a wounded creature.

300 Grace Grace G=(15% of target

Cepter's total symbol value)

The gods give

thanks for your faith in them.

301 Growth Body Growth Body Target creature

MHP+10 (100 max)

■MHP-changing

effect lasts until creature turns back into a card

Magically

increases the strength of a creature. Lasts until it dies.

302 Corruption Corruption Target Cepter

loses G=(# of symbols owned

  • 10G)
A false faith

draws the anger of the gods.

303 Silence Silence Target enemy

Cepter cannot summon creatures for 2 turns

Cannot summon

creatures

Places a

forcefield around the enemy Cepter, blocking their ability to summon.

304 Thunderstorm Thunderstorm All {EF}{43} creatures

HP-20

Dark clouds are

summoned and a thunderstorm begins.

305 Judgment Judgment Target enemy

Cepter or user (2:1 chance) loses 60% of G

Depending on

the judgment, the effect may rebound at the user.

306 Shatter Shatter User chooses 1

non-creature card from target Cepter's hand and destroys it

Items caused

an ancient rebel god to struggle in battle against other gods, so he made this card.

307 Jump Jump Teleport to the

nearest location you own (user cannot use dice this turn)

This spell of

teleportation occasionally has the misfortune of skipping over a checkpoint.

Cards 308-318

ID Short Name Name Ability Status Text Ability Explanation Description
308 Sink Sink Changes target

level <=3 land to {EF}{42}

Summons a

flood, turning the land into a lake.

309 Insect Swarm Insect Swarm All wounded

creatures in target area HP-20

The scent of

blood causes them to gather, further damaging the injured.

310 Squeeze Squeeze Destroy 1 card

from target Cepter's hand/ Target Cepter gains 150G

The magic

dwelling inside a card is ripped out. The card loses its power.

311 Snatch Snatch Steals 1 random

card from enemy's hand

A messenger

of Guydess is called, and one of the enemy's cards is taken.

312 Slow Slow Roll 1~3

(2 rounds)

Die is 1~3 The spirit of

earth grasps at the Cepter's legs as they move.

313 Swap Spell Swap Spell Hands of target

enemy and user are exchanged

For Cepters,

exchanging cards should be a last resort.

314 Theosophy Theosophy Adds Land

Protection{EF}{66} to all occupied territories under Level 3

Knowledge of

the Gods. It grants powerful protection to lands that are weak.

315 Soul Steal Soul Steal For 4 rounds,

receive 50G for each creature destroyed

Receive 50G

for each creature destroyed

■Limited to

creatures that were destroyed after being summoned. Does not effect those destroyed as cards

A dark magic

that captures the soul before it leaves the body and departs to the spirit realm.

316 Solitude Solitude For 6 rounds,

target Cepter's creatures receive no assist or boost effects

Cepter's

creatures receive no assist effects or boost effects

■Boost=

changes ST and HP of all matching creatures

The Cepter's

creatures will not receive any support.

317 Turnover Turnover All creatures

with ST<=30: ST+20 All creatures with ST>=50: ST-20

■This effect

lasts until the creature turns back into a card

It empowers

the weak, and weakens the strong.

318 Time Bomb Time Bomb Explodes 3

rounds after placement, Cepters within 1 square lose 50% of G

Upon explosion,

Cepters within 1 square lose 50% G

■This spell

does not lay claim to land

You will lose

magic power if caught in its explosion.

Cards 319-329

ID Short Name Name Ability Status Text Ability Explanation Description
319 Changeling Changeling Turns 2 cards

from target enemy's book into "Goblin"

■Goblin=

{EF}{40}, ST20 HP30 ■This effect continues after drawing 50 cards from book

A curse handed

down by fairys. Changes the contents of a card without the enemy knowing.

320 Chariot Chariot Move user's

creature 2 squares

Places the

creature in an armored mount, moving them invisibly.

321 Charity Charity User draws as

many cards as his or her current rank

A messenger

of Atis brings merciful light to a stricken person.

322 Discord Discord Randomly selects

creature with the most copies on the map, and changes them into "Goblin"

■Goblin=

{EF}{40}, ST20 HP30

The heart of

discord spreads through all creatures of the same type, changing them into goblins.

323 Dispel Magic Dispel Magic Removes

effects{EF}{66} on all Cepters

There is a way

to counteract any spell.

324 Death Cloud Death Cloud All {EF}{44} creatures

HP-20

Poisonous gas

is spewed from the earth, polluting the atmosphere.

325 Telekinesis Telekinesis Move target

creature 1 square

Allows you to

overcome the laws of physics and move objects through mental force.

326 Teleport Teleport Teleports user

to nearest Special Terrain (user cannot use dice this turn)

■Special

Terrain= lands where creatures cannot be deployed (Castles, Forts, Shops, Temples, Shrines)

Even when you

have passed the nearest town, this spell takes you where you need to go.

327 Tempest Tempest All creatures

with ST<=40: HP-20

Suddenly lowers

atmospheric pressure, causing a large storm that wipes out weak creatures.

328 Drought Drought Cannot change

land level of square

Land level of

this square cannot be raised

Spiritual link

between the land and creature is cut off. The land level cannot be changed.

329 Drain Magic Drain Magic User steals 30%

of target enemy Cepter's G

Dark magic

that steals a Cepter's magic power and makes it your own.

Cards 330-340

ID Short Name Name Ability Status Text Ability Explanation Description
330 Babble Babble For 6 rounds,

target enemy Cepter cannot use shops or temples

Cannot use

shops or temples

Words cannot be

spoken to the people of towns or cathedrals.

331 Permission Permission Clears all

checkpoints

A permit that

passes through all forts is obtained.

332 Bind Bind Target Cepter

skips 1 round and gains 150G

Cannot take

any action. Receive 150G

Binds an enemy,

rendering them unable to move, but also increases their concentration.

333 Binding Mist Binding Mist Paralyzes{EF}{66}

target creature

■Paralysis=

creature cannot attack or use items

Takes away a

creature's freedom of movement, making it easy to conquer its land.

334 Haunt Haunt For 1 round, a

random Cepter becomes AI-controlled

AI-controlled Summons a

haunting evil spirit and takes over the thoughts of a Cepter.

335 Backward Backward Target Cepter

moves backward{EF}{66} next turn

Moves backwards Reverses the

flow of time around its target.

336 Balance Balance Each Cepter

gains G=(ranking

  • lap # * 30G)
The balance

is a symbol of fairness.

337 Barrier Barrier For 5 rounds,

Cepter cannot be the target of spells (except effect{EF}{66} removal spells)

Cannot be the

target of spells except for spells that remove effects({EF}{66})

■Cannot Be

Targeted= global effects will affect creature, specified effects will not

A barrier of

sealing magic. Blocks magical powers from entering the Cepter's surroundings.

338 Barricade Barricade For 3 rounds,

the tolls of user's lands are increased by 30%

Tolls are

increased by 30%

The walls of

a land are reinforced by magic, increasing the magic toll for those who pass.

339 Phantasm Phantasm Target

creature's HP and MHP cannot be changed by spells

HP and MHP

cannot be changed by spells

This defensive

spell prevents attacks, but it prevents healing at the same time.

340 Fog Fog Toll of target

territory is halved

Toll is

reduced by 50%

Generates a

thick fog on the land, making the land's defender hard to find.

Cards 341-351

ID Short Name Name Ability Status Text Ability Explanation Description
341 Forest Leap Forest Leap User is

teleported to nearest {EF}{43} land (user cannot use dice this turn)

When you want

to take a land with the power of earth, this spell comes in handy.

342 Fly Fly Roll a pair

of dice for movement this round

Calls the

spirit of the air, and grants wings of light.

343 Plain Leap Plain Leap User is

teleported to nearest {EF}{44} land (user cannot use dice this turn)

When you want

to take a land with the power of wind, this spell comes in handy.

344 Pressure Pressure All symbols'

values are decreased by 30%

A spell that

Baltheus invented in order to limit the power of the Four Gods.

345 Haste Haste Roll 6~8

(2 rounds)

Die is 6~8 The earth's

gravitational effect on the user lessens, allowing them to move quickly.

346 Poison Mist Poison Mist Poisons{EF}{66} target

creature/ Target creature MHP-10

■MHP-changing

effect lasts until creature turns back into a card ■Poison= HP is reduced by 30% of MHP when battle ends

Generates a

poisonous mist over an area, and permanently weakens the defender's vitals.

347 Wind of Hope Wind of Hope User draws 2

cards from his or her book

Summons a

messenger of Culdra, Goddess of Time, and grants the blessing of cards.

348 Holy Blight Holy Blight All {EF}{4C} creatures

HP-20

It borrows the

power of the creative god Atis, and deals a blow to creatures with false life.

349 Holy Word 0 Holy Word 0 Target Cepter

moves 0 spaces this round

Move 0 spaces In this world,

the power of gods cannot be resisted.

350 Holy Word 1 Holy Word 1 Target Cepter

moves 1 space this round

Move 1 space This card

existed before even the world was created.

351 Holy Word 2 Holy Word 2 Target Cepter

moves 2 spaces this round

Move 2 spaces Holds the power

of uncertainty. From a world of unpredictable events.

Cards 352-362

ID Short Name Name Ability Status Text Ability Explanation Description
352 Holy Word 3 Holy Word 3 Target Cepter

moves 3 spaces this round

Move 3 spaces It is

ultimately impossible to predict your own fate.

353 Holy Word 6 Holy Word 6 Target Cepter

moves 6 spaces this round

Move 6 spaces As a piece of

Culdcept, it holds part of Culdra's great power.

354 Holy Word X Holy Word X Target Cepter

moves 10 spaces this round

Move 10 spaces The uncertainty

of the universe allows it to be manipulated.

355 Mine Mine The first Cepter

to stop on the land enchanted by this effect{EF}{66} loses 40% of G

The first Cepter

to stop here loses 40% of G

■This spell

does not lay claim to land

A magical land

mine. Causes an explosion that drains magic power.

356 Mind Seeker Mind Seeker User sees 6

cards from target Cepter's book, chooses 1 to steal

■Destroyed if

there are already 6 cards in hand

Enters the mind

of a Cepter, and steals one of their future cards.

357 Mind Blast Mind Blast For 3 rounds,

target enemy Cepter loses G=(# of spell cards in hand * 30G)

Lose 30G for

each spell card in your hand

Places a curse

on spell cards, weakening the spirit of the owner.

358 Mountain Leap Mountain Leap User is

teleported to nearest {EF}{41} land (user cannot use dice this turn)

When you want

to take a land with the power of fire, this spell comes in handy.

359 Magic Die Magic Die Roll 5~6

(2 rounds)

Die is 5~6 Allows you to

continue if you have been slowed by a curse.

360 Magic Bolt Magic Bolt Target enemy

creature HP-20

Concentrates

the energy of light on the fingertips, and fires at the target.

361 Manna Manna User gains

G=(lap # * 50G)

The source of

magical powers. Said to be the food of gods.

362 Mutation Mutation Target creature

MHP+20 (100 max)/ Target creature is poisoned{EF}{66}

■MHP-changing

effect lasts until creature turns back into a card ■Poison= HP is reduced by 30% of MHP when battle ends

Mutates the

creature, giving the body new strength, but it has side-effects.

Cards 363-373

ID Short Name Name Ability Status Text Ability Explanation Description
363 Meteor Meteor Reduces target

land by 2 levels/ If target land is not chained, it becomes level 1

Summons a

meteor from space to smash a target. Has a devastating effect on weak lands.

364 Life Stream Life Stream All creatures on

user's lands restore HP

Summons a

messenger of the God of Creation, who heals the wounds of the injured.

365 Life Force Life Force Target uses

creature/item at 0G cost/ Target's next spell is negated & {EF}{66} is removed

Can play

creature and item cards at 0G cost. When casting a spell, that spell will have no effect and this effect{EF}{66} will be removed

Gain immense

creative power by suppressing the power of destruction.

366 Land Transfer Land Transfer Target land

owned by user is released, user receives its G value

The latent

magical power in a land is released.

367 Land Protection Land Protection Land cannot be

the target of spells (except spells that remove effects{EF}{66})

Cannot be the

target of spells except for spells that remove effects({EF}{66})

■Cannot Be

Targeted= global effects will affect creature, specified effects will not

A magical

reflective barrier is spread over the land.

368 Word of Recall Word of Recall Teleports user

to the castle (user cannot use dice this turn)

When casting

this spell, you must keep the shape of the castle in your mind.

369 Revival Revival Restores target

Cepter's book to the state it was in at the beginning of the match

Culdra, Goddess

of Time restores all lost cards. It renews the state of the book.

370 Reform Reform Pick noncreature

from opponent's hand, all duplicates in this match become "Manna"

■Manna=

User gains G=(lap # * 50G)

By trying to

bring about peace, the conflict is intensified further.

371 Remove Curse Remove Curse Removes

effects{EF}{66} from all creatures and lands in target area

There is a way

to counteract any spell.

372 Reincarnation Reincarnation User discards

entire hand and draws an equal number of cards from his or her book

The most

important skill is the ability to find things when you need them.

373 Lake Leap Lake Leap User is

teleported to nearest {EF}{42} land (user cannot use dice this turn)

When you want

to take a land with the power of water, this spell comes in handy.

Cards 374-376

ID Short Name Name Ability Status Text Ability Explanation Description
374 Raise Dead Raise Dead Last destroyed

creature returns to hand

■Limited to

creatures that were destroyed after being summoned. Does not effect those destroyed as cards

Revives a lost

soul in the form of a card. Only effective immediately after death.

375 Locust Locust Decreases land

level by 1

A swarm of

locusts. Huge locusts appear and raid the area.

376 Wild Growth Wild Growth Changes target

level <=3 land to {EF}{43}

Accelerates

plant growth, turning the land into a forest.