Maps 0-10
| № | Title | Description |
|---|---|---|
| 0 | Roka, Fort City | A simple map. Travel
in either direction, gaining territory as you go! |
| 1 | Port Sneff | A map divided into 2
halves. Take note of the land when trying to form chains. |
| 2 | Karin Mountains | An X-shaped map.
When the path leads to a dead end, turn around to advance. |
| 3 | Goza Desert | You can turn around
in 2 places on this map. Keep the layout in mind when moving. |
| 4 | Kelder, Icy Village | Each of the 3 rings
on this map is a new area. |
| 5 | Talio Village | A large, circular map.
Making a lap takes a while, so use your cards carefully. |
| 6 | Gilman Volcano | A map with Portals,
which teleport you to another location when landed on. |
| 7 | Bisteam Forest | This map has many
turning points, making it easy to make a wrong turn. |
| 8 | Nabath Ruins | The key to victory
on this map is to utilize lands in the dead end paths. |
| 9 | Dark Abyss | A huge map divided
into 2 halves. Lands near the Castle are the most valuable. |
| 10 | Arena 1 | An average-sized
map in the shape of a talisman. |
Maps 11-17
| № | Title | Description |
|---|---|---|
| 11 | Arena 2 | A map designed for
quick battles. Very few places to move. |
| 12 | Arena 3 | A map that branches
into the shape of a grid. |
| 13 | Arena 4 | Each of the 3 rings
on this map holds an identical Fort. |
| 14 | Arena 5 | A map containing 2
rings, each having its own Castle. |
| 15 | Arena 6 | This map has several
Forts of the same type. The inner lands are of high value. |
| 16 | Arena 7 | A simple map in the
shape of an 8. Pick your route based on the situation. |
| 17 | Arena 8 | A shuriken-shaped
map. The long way is the same distance as the short way. |
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